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Comments (3)

Brockengespenst avatar Brockengespenst commented on May 23, 2024 1

Well, I should have read the linked issue more in detail than just checking the code diff. :-) Thanks for clarification.

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Brockengespenst avatar Brockengespenst commented on May 23, 2024

Quick and dirty solution could be adding:

std::string custom_sprite { };
if (mapping.get("sprite", custom_sprite))
{
  if (!custom_sprite.empty())
  {
    change_sprite(custom_sprite);
  }
}

to the constructor that takes the mapping as argument, right after parse_type(mapping);, but this does work for the constructor that just takes the Vector and a type. I have not yet figured out in which cases the latter one is called, so in a first basic test, the solution above did its job. But I assume there might exist a cleaner solution.

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Vankata453 avatar Vankata453 commented on May 23, 2024

The issue is actually a result of a bad quirk in the MovingSprite code, which #2646 fixes. Such custom sprite validity checks are already performed in MovingSprite initializers.

from supertux.

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