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A Rust client library for Airsim.

License: Apache License 2.0

Rust 98.37% Makefile 0.20% Dockerfile 1.31% Shell 0.12%
airsim airsim-simulator autonomy drone robotics rust-lang rust-library unreal

airsim-client's Introduction

Rust Airsim

A Rust Client library for Microsoft Airsim

Contributions are welcome!

Build Status airsim-client crate minimum rustc 1.56 Docs Maintenance GitHub pull-requests GitHub pull-requests closed ViewCount License: MIT

How to use

See examples folder for more!

Use e.g this settings.json to configure multirotor in Airsim

Once you have Airsim up and running (some examples below on how run), execute the snippet:

use airsim_client::{DrivetrainType, MultiRotorClient, NetworkResult, Path, Vector3, YawMode};
use async_std::task;

async fn connect_drone() -> NetworkResult<()> {
    let address = "<Airsim IP here>:41451"; // set with env variable
    let vehicle_name = ""; // use default vehicle name
    log::info!("Start!");

    // connect
    log::info!("connect");
    let client = MultiRotorClient::connect(address, vehicle_name).await?;

    // confirm connect
    log::info!("confirm connection");
    let res = client.confirm_connection().await?;
    log::info!("Response: {:?}", res);

    // arm drone
    log::info!("arm drone");
    client.arm_disarm(true).await?;
    log::info!("Response: {:?}", res);

    // take off
    log::info!("take off drone");
    client.take_off_async(20.0).await?;
    log::info!("take off completed");

    log::info!("move on path");
    client
        .move_on_path_async(
            Path(vec![
                Vector3::new(-25.0, 0.0, -20.0),
                Vector3::new(-50.0, 50.0, -20.0),
                Vector3::new(-50.0, -50.0, -25.0),
            ]),
            5.0,
            1000.0,
            DrivetrainType::MaxDegreeOfFreedom,
            YawMode::new(false, 90.0),
            None,
            None,
        )
        .await?;
    log::info!("done!");

    log::info!("go home");
    client.go_home_async(20.0).await?;
    log::info!("got home");

    log::info!("land drone");
    let landed = client.land_async(20.0).await?;
    log::info!("drone landed: {landed}");

    log::info("Disarm drone")
    client.arm_disarm(false).await?;
    client.enable_api_control(false).await?;
    Ok(())
}

fn main() -> NetworkResult<()> {
    env_logger::init();
    task::block_on(connect_drone())
}

Pre-requisites to build project

$ sudo apt install build-ess    ential

Running with Docker

Install docker-nvidia first

then

$ make airsim-up

WSL2 (client) and Windows 11 Server

https://docs.microsoft.com/en-us/windows/wsl/networking

Open Windows PowerShell in directory Blocks\Blocks\WindowsNoEditor and type:

./Blocks.exe -ResX=640 -ResY=480 -windowed

airsim-client's People

Contributors

mehmetcagrik avatar sollimann avatar

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airsim-client's Issues

Is the development continuing?

Hey @Sollimann , for a company project, I decided use AirSim with Rust API. Yours were the only one. I am at the experimenting phase with examples and found some minor mistakes. I will soon create some PRs. Will you continue to manage this project?

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