Name: Samuel Thornhill
Type: User
Company: Raspberry Pi Foundation
Bio: Part Time FOSS dev, working mainly on linux kernel integration for the small board computers (SBC's) of varying types & architectures. 🙂
Twitter: robopsi
Location: United Kingdom
Blog: http://www.raspberrpi.org
Samuel Thornhill's Projects
Source 1 based games such as TF2 and Counter-Strike: Source
The 2013 edition of the Source SDK
Web-based Source Map validator
Distributed Neural Networks for Spark
Tools for working with the SPDX license list and validating licenses.
Wear-leveled SPI flash file system for embedded devices
SRE programs
An AI for playing NES Tetris at a high level. Based primarily on search & heuristic, with high quality board evaluation through value iteration.
Status Page for monitoring your websites and applications with beautiful graphs, analytics, and plugins. Run on any type of environment.
Steam Audio
List of devices Steam and SteamVR will want read/write permissions on, to help downstream distributions create udev rules/etc
Issue tracking for the Steam for Linux beta client
A runtime environment for Steam applications
Update caching for Steam and other games
Steam 2FA Auth Code Generator
Docker file to overwrite old steamcache.net images and redirect people to new lancache.net images
SteamOS community tracker
SteamOS session compositing window manager
SteamOS kernel branches
Patched branches of Mesa used in SteamOS
Issue tracker for the Linux port of SteamVR
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
SteamVR Input Unreal Plugin - Documentation at: https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki Sample project (UE4.15-4.23): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin.zip Sample Project (UE.424+): https://github.com/ValveSoftware/steamvr_unreal_plugin/wiki/sample/SteamVRInputPlugin_UEIntegrated.7z
Source for the Steamworks VR API
UCI chess engine
Structure (aka "PDS") - Component library for building Ember apps [deprecated]
[ECCV'2020] STTN: Learning Joint Spatial-Temporal Transformations for Video Inpainting
Eclipse SUMO is an open source, highly portable, microscopic and continuous traffic simulation package designed to handle large networks. It allows for intermodal simulation including pedestrians and comes with a large set of tools for scenario creation.