Comments (7)
Great, glad to help. The visibility of objects in the viewport/render can be set with these icons in the outliner:
from blender-flip-fluids.
Thanks for the Blend file, I just had a chance to take a look at the set up. Just two small modifications are needed:
Enable Export Animated Mesh on the Inflow object. This is required for animation that is more complex than just keyframed location/rotation/scale such as armatures.
The Inflow object geometry is also non-manifold which will cause problems with emitting liquid. To fix this, an endcap needs to be filled in on the inflow object to close the mesh. For more information on non-manifold geometry and how to detect/debug geometry issues, see this topic: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Manifold-Meshes
After making these changes, the object will emit liquid:
Attached is a Zip archive of the revised Blend file.
tents_slimy-revised.zip
Hope this info helps!
from blender-flip-fluids.
Hi, would you be able to attach or link to a Blend file so that we can take a look for any problems.
The inflow object requirements can be found in this documentation: https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Inflow-Object-Settings#inflow-object-requirements
from blender-flip-fluids.
Can it be that you are following this?
https://github.com/rlguy/Blender-FLIP-Fluids/wiki/Creating-Your-First-FLIP-Fluids-Simulation
Cause that documentation is missing a really important step.
The result is in a collection that is hidden by default...
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Hi, which step in the documentation is this related to? I took a quick glance, but was not able to notice which area was affecting collection visibility. The FLIPFluids and FLIPMeshes collections should be generated to be visible by default.
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I uploaded my blend file
https://www.mediafire.com/file/ge8qhror64msd0u/tents+slimy.blend/file
from blender-flip-fluids.
This worked, thanks alot. But I got another problem.
The domain cube is visible in render.
I'm using Eevee render engine, when I switch to cycles the domain box appears in both viewport and render
from blender-flip-fluids.
Related Issues (20)
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