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rlguy avatar rlguy commented on June 8, 2024 2

I just had a chance to investigate the issue and it looks like this bug went unnoticed or unreported since June 2019. Thanks again for the report!

This bug was introduced due to an optimization that was added to the mesh generator. A bug in the optimization caused important mesh data to be discarded incorrectly resulting in missing triangles. It looks like this bug can happen when particle positions are relatively flat on the X, Y, or Z axis plane (specifically the plane perpendicular to the longest side of the domain) and are located in specific positions along that axis within the domain. This bug is more likely to occur in higher domain resolutions.

This issue has been fixed for FLIP Fluids 1.7.1 which will be released tomorrow on July 25th, 2023. Update: This version has been released and is now available.

from blender-flip-fluids.

rlguy avatar rlguy commented on June 8, 2024 1

Hi, thanks for the report! I am able to see the issue in the attached cache and am also able to reproduce the issue on the same frames when baking the simulation.

I should be able to look further into this beginning the week of July 24th and will keep you updated. We are releasing a new FLIP Fluids version 1.7.1 during this week, so hopefully we'll be able to fix this issue for that version.

If you need an immediate workaround, running the following script within the Blend file should work. This script will use more RAM resources, so it is not an ideal workaround.

import bpy
domain_properties = bpy.context.scene.flip_fluid.get_domain_properties()
domain_properties.surface.compute_chunk_mode = 'COMPUTE_CHUNK_MODE_FIXED'
domain_properties.surface.compute_chunks_fixed = 1

Attached is the Blend file including the script: flip-fluids-mesh-bug-revised.zip

image

If you want to revert the Blend file back to the default behavior, this script can be run:

import bpy
domain_properties = bpy.context.scene.flip_fluid.get_domain_properties()
domain_properties.surface.compute_chunk_mode = 'COMPUTE_CHUNK_MODE_AUTO'

from blender-flip-fluids.

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