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View Code? Open in Web Editor NEWA unified and configurable Nodegraph wrapper for Visual Effects Applications
Home Page: http://ricokoschmitzky.com/
License: MIT License
A unified and configurable Nodegraph wrapper for Visual Effects Applications
Home Page: http://ricokoschmitzky.com/
License: MIT License
We should be able to provide node overlays that can simply use an svg file, render and overlay it on the node.
When using linear connection lines we will need dot nodes.
We would need a new implementation to store the nodegraphs current nodes and backdrops.
When opening the attribute context it should be filled with the existing node attribute immeditately.
Currently we are running into the situation when connecting a coconodes that we are emitting a signal to connect the host nodes, but in the host we are also emitting a signal to connect the coconodz nodes through a connected callback.This will lead to recursion or in case of Maya to a doubled signal
Coconodz should be a Maya plugin. Loading the plugin will create the menu and register all events, unloading will deregister all events and remove the menu.
We will need the possibility to pause specific events, for example when closing the nodegraph we don't want to trigger or listen to any signals.
Qt supports different "line type" for QPainterPaths. Nodz uses a cubic bezier curve, but we should also support simple "direct" lines.
We would need the possibility to add Nuke-like backdrops within the nodegraph.
At the moment it is quite hard to move the cursor to the right spot when doing nodes disconnections.
We have to improve the default selection behaviour and match it to the baviour in the Maya nodegraph.
Currently when a coconode gets created it will be positioned within the nodegraph center.
We have to place it to the position the creation field was invoked from.
Having node overlays #29 would allow us to add node comments. We could add a simply bubble icon which would open a separat dialog for adding a node comment.
We only want to use the right click command to open a context widget dependent where it gets invoked from.
Currently we are only connecting coconodes if the attribute already exist on that node. We should automatically create the attribute on the coconode when a host connection was made and create the connection.
With our shading engine template hook we are adding an "Open Nodegraph" button. We have to emit a signal when the button gets clicked to open the Nodegraph and allow to add additional functionality.
Hotbox widgets like we have it within the Maya nodegraph are nice and probably better then simple "list" widgets. We should implement a hotbox widget and consider this as the GraphContext widget.
We are noticing some glitches we're the graphicitems will not get updated properly. We have to investigate why.
There are several focus issues within the Nodz implementation. We have to fix them.
We should add
Alt + MMB to move the canvas
We should add the possibility to reload all python modules and reinitialize the current graph.
Currently we would need
We have to get the TAB hotkey ownership back!!
This could be a potential workaround
Currently we are using hardcoded nodetypes. It would be easy to add the nodetypes to the configuration.
To inspect metadata it is common to have a semi-transparent widget that shows all the available metadata.
We could consider to use tooltips for that and require metadata as html.
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