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I am Tomas Poveda, Software developer & Technical Artist specialized in character and pipeline technology with a strong programming background that works in the Videogame and Animation industry. Always looking to make artists' life easier. DCC lover ❤️.

My experience and background allowed me to develop a profile that combines both technical and artistic skills. I love listening and helping my teammates, so they can focus on art rather than the technology to create it.

I am really interested in the following topics:

  • Rigging Pipeline Development: Rigging techniques, auto-riggers, etc.
  • Python DCC agnostic tools development.
  • Pipeline Development: USD, unit testing, deployment, etc.
  • Character/Prop rigging & skinning.
  • Machine Learning

During my spare time I love to invest my time in developing custom tools, frameworks and pipelines. Here are some of my developments:

Tomás Poveda's Projects

maya-cmds-help icon maya-cmds-help

Generates signatures based on the online help documentation for any maya python API command and stores in a temp file (by url) or in an instance object (by command name).

tp-dcc-tools icon tp-dcc-tools

DCC agnostic framework that allows the creation of tools that can work under any DCC that supports Python 3.

tp-rigtoolkit icon tp-rigtoolkit

Framework that allows to streamline the rigging process in different DCCs

tpflexilinerig icon tpflexilinerig

Auto flexiLine rigger for 3ds Max. Useful to create squash and stretch systems in 3ds Max

vfxcmake icon vfxcmake

Cmake Find modules for common vfx software, and general Cmake utility code

xnormal-batch-baker icon xnormal-batch-baker

xNormalBatchBaker is a Maya tool that allows 3d artists to smooth its workflow when baking maps using xNormal

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