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Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.

Home Page: https://vrtoolkit.retrolux.de

License: BSD 3-Clause "New" or "Revised" License

HLSL 100.00%
vr shader reshade sharpening-modes steamvr hmd games shaders

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reshade-vrtoolkit's Issues

Not working in F1 22 VR

As soon as the race starts, opening Reshade overlay causes the whole game to CTD. And this game desperately needs a sharpening filter. I tried both VRToolkit and newest official Reshade. Game acknowledges Reshade after renaming dxgi to dinput8, just like in last Codemasters VR title - Dirt Rally 2. (Steam version)
Anyone has an idea how to make this work? I hope it's the place to ask, I tried everything I could think of but so far no luck.

0.9.7-pre testing impression

I think the menu UI is too dark. (Perhaps less transparent?).
Also, the OVR app called Desktop+ took precedence in the display order, perhaps because it was too far away.
This problem caused the Reshade menu to go behind OVR, which made it a bit difficult to set up.
The basic preset shaders worked fine.
I added an additional SMAA here, but this one crashes when entering the world with the video. (I'll probably need to write a fix, but that's not really relevant to this shader)

Translated with www.DeepL.com/Translator (free version)

Shaders are only applied to game window and not in headset

Game: Project Cars 2
VR Software: SteamVR
Headset: Valve Index
OS: Windows 11
GPU: Nvidia RTX 20760 Super

Files were installed to the Project Cars 2 root directory and ReShade64.dll was renamed to dinput8.dll.
I am able to access the reshade UI and change the shader settings. However, the shaders are only applied to the game window and not in the headset. Doesn't work if I enable performance mode either.

The reshade icon doesn't appear in the SteamVR menu either.

OpenXR and DCS (Varjo HMD)

It does not seem to work, whilst the 2d menu is present and does seem to work, it has no impact in VR? is it looking for SteamVR at all? as I don't use SteamVR

No output in headset. (OpenXR)

Hi,

I just tried this with Population: One where this was working perfectly. However, since the last update (I think), when I start the game, I don't have an output in my headset. The game is running, but I'm staying in the steam vr "space" environment. Any ideas what is causing this ? Population: One is made from Unity.

Thanks

Raceroom not working

Good afternoon, in the raceroom I have managed to make it work. I did this for if it helps, and it improves the image quite a bit.
in raceroom you paste them in the main folder and in the x64, rename the reshade64.dll to opengl32.dll in the 2 folders
Sorry for my English, I use the translator. All the best.

Assetto Corsa Competizione with opencomposite

Hi,

I was trying to get this to work with ACC with opencomposite but is does not seem to work.

Is this something that is simply not possible or is it something else? I followed the installation instructions.

The log file:
message.txt

Possibility of Adding SMAA

I would like to ask if it is possible to add SMAA (as a option or replacement) in the future versions of VRToolkit?

I miss FXAA :(

I used the FXAA included in this shader for H3VR because it ran much faster than MSAA and did not look much worse.

It can absolutely suck in VR, and I could see why it was removed, but it is not entirely useless. H3VR's environments are mostly made up of very simple geometry that FXAA can anti-alias just fine. Especially if you max out the quality at 39 and leave the default settings as-is (I noticed absolutely zero difference in performance between the quality at 10 vs. the quality at 39, stayed at 2.9ms in the same spot).

I really freed up lots of performance headroom with FXAA. It still ran faster in this shader than it does when I add it afterwards as a separate shader (3.6ms compared to 2.9ms).

Can you add it back so that I can update to the latest version? If not, I would really love a more specific explanation as to why it's gone.

Layers of fear VR not working

The effect only works in the game's main menu, or if you stop the game and enter the menu.
The game is not affected by ReShade.

Doesn't Work in No Man's Sky VR Mode, But Works in No Man's Sky Desktop Mode Instead

When trying VRToolkit 1.0.0 (or vanilla ReShade 5.0.X) with No Man's Sky, not only does the ReShade button not appear in the dashboard, but the effects are clearly not present in the VR output displayed in the HMD. Effects are only displayed in the desktop mirror window, and not in VR.

I noticed that ReShade 5.0.X also does not work with Half Life Alyx when the Vulkan render API is selected in the settings. Is this an issue with VR games that use the Vulkan API, and not an issue with a specific game?

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