Comments (9)
Almost forgot the log file from VRToolkit 1.0.0 when attempting to use it with No Man's Sky:
ReShade.log
from reshade-vrtoolkit.
I am actually not sure if Vulkan VR support works in Reshade right now. It has code for it but I was never able to test it myself.
Hooking to the vulkan API is a bit more tricky and currently a workaround in reshade that uses the layer system from vulkan. So it was good that you tested the official reshade installer that is the only way to install the hook correctly.
But I remember that HL Alyx it worked with the VR toolkit (kernel32.dll) the same way as the DirectX renderer. Need to retest that at some point. Right now I can just suggest to follow the reshade development on progress on that front: https://github.com/crosire/reshade
from reshade-vrtoolkit.
But I remember that HL Alyx it worked with the VR toolkit (kernel32.dll) the same way as the DirectX renderer.
I use kernel32.dll as the name for the ReShade64.dll file with Half Life Alyx (it doesn't seem to work in DirectX 11 mode any other way), and it didn't work when the game was using Vulkan when named kernel32.dll (I think it was injecting, but no shader effects were appearing in the game's VR view).
I can't remember if I used the ReShade installer to try to configure Half Life Alyx for Vulkan the last time I tested it. I will try again to see if that has any effect, but I do know for certain that I did try it with No Man's Sky before testing VRToolkit.
from reshade-vrtoolkit.
FYI: It looks like I had installed ReShade correctly for Vulkan support for Half Life Alyx:
"file_format_version": "1.1.2",
"layer": {
"name": "VK_LAYER_LUNARG_override",
"type": "GLOBAL",
"api_version": "1.2.198",
"implementation_version": "1",
"description": "ReShade Override Layer",
"disable_environment": {
"DISABLE_VK_LAYER_reshade_1": "1"
},
"app_keys": [
"C:\\Program Files (x86)\\Steam\\steamapps\\common\\StrangeBrigade\\bin\\StrangeBrigade_Vulkan.exe",
"C:\\Program Files (x86)\\Ubisoft\\Ubisoft Game Launcher\\games\\Ghost Recon Breakpoint\\GRB_vulkan.exe",
"C:\\Program Files (x86)\\Steam\\steamapps\\common\\ZombieArmy4\\bin\\za4_vulkan.exe",
"C:\\Program Files (x86)\\Steam\\steamapps\\common\\Half-Life Alyx\\game\\bin\\win64\\hlvr.exe"
],
"override_paths": [
"C:\\Users\\GT500\\AppData\\Local\\ReShade\\ReShade64"
],
"component_layers": [
"VK_LAYER_reshade"
]
}
}
BTW: Is there anywhere that I can report ReShade VR bugs? VR related comments in the Discord seem to generally get ignored, and I can't sign up for the forums (no clue why as there's no error, no e-mail confirmation, and no indication as to whether it even tried to create an account).
from reshade-vrtoolkit.
I still think that reshade does not work yet for Vulkan in VR but it might be related on how it installs. Crosire has updated reshade to 5.1 with another change to the vulkan installation method with the setup. You could give it a try.
I guess the best place to ask for reshade help is still the discord (https://discord.com/channels/586242553746030596/609352379351171076) or the official forum.
from reshade-vrtoolkit.
Crosire has updated reshade to 5.1 with another change to the vulkan installation method with the setup. You could give it a try.
I'll check and see if it works with 5.1.0 and report back.
I guess the best place to ask for reshade help is still the discord (...) or the official forum.
So that's a "no" then. OK.
from reshade-vrtoolkit.
I'll check and see if it works with 5.1.0 and report back.
I should probably mention that none of the updates to ReShade have had any effect on it not working with Vulkan games in VR. I kept forgetting about this bug report, so I didn't report back earlier.
from reshade-vrtoolkit.
No worries. Seems that the Vulkan VR implementation is simply not working in reshade. Currently dont have the time to look into it. But i am sure that the reshade dev together with the community might work on it at some point.
from reshade-vrtoolkit.
I'll close this for now, since it's specifically a ReShade issue.
from reshade-vrtoolkit.
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