Comments (1)
The vr toolkit shader is trimmed to work in a single pass for high performance. SMAA sadly is a multi pass shader that would not fit into the concept if the vrtoolkit. However you can always use other shader in combination with vrtoolkit and experiment how SMAA or other AA shader would look in VR.
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Related Issues (16)
- 0.9.7-pre testing impression HOT 1
- Doesn't Work in No Man's Sky VR Mode, But Works in No Man's Sky Desktop Mode Instead HOT 9
- Not working in F1 22 VR HOT 6
- Crashes AVPro video player in VRChat HOT 4
- Layers of fear VR not working
- No output in headset. (OpenXR) HOT 8
- Shaders are only applied to game window and not in headset HOT 11
- OpenXR and DCS (Varjo HMD) HOT 17
- In AC competition it only works for me in the window but it does not appear in VR HOT 1
- I miss FXAA :( HOT 5
- Assetto Corsa Competizione with opencomposite HOT 2
- The overlay is not rendered in Dirt Rally 2.0. But it seems to work without the GUI. HOT 4
- Raceroom not working HOT 3
- VRChat:Crashes when moving to a world that plays video. HOT 3
- Doesn't work with Open Composite HOT 6
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