rafael-fuente / python-raytracer Goto Github PK
View Code? Open in Web Editor NEWA basic Ray Tracer that exploits numpy arrays and functions to work fast.
License: BSD 3-Clause "New" or "Revised" License
A basic Ray Tracer that exploits numpy arrays and functions to work fast.
License: BSD 3-Clause "New" or "Revised" License
I have an object .stl file which I have build using a 3D CAD software. Can that be imported into the scene?
Or is there any other library where such objects can be imported and rendered.
Thanks.
Hello!I am interested in your project name raytracer on github. I wonder how to generate "animation.gif", I can not find the source code. Could you please help me out?Thank you! I would be appreciate if you could send your all source code to me.
You have a unlisted Dep progressbar
Have you seen Google's JAX project?
Do you think it might feasible to speed this up further with that?
The project says "fast" but this is not fast at all.
There is a mysterious semicolon in the camera.py line 25
So... many many many years ago I used to use POVRay and the thing I liked about it is the scenes were scripted in their own files.
You could not only describe the scene but also use variables to start doing animations with batch files. I wrote an DOS based animation tool in Turbo Pascal that did all sorts of weird and wonderful things. Things like moving objects (the camera and lights are counted as an object) along bezier curves, catmull-rom spline curves etc.
So anyway to get to the point it would really make this far more accessible if a text file could be used to describe a scene. So things like objects, textures, camera, lights etc could be defined in a far simpler file that is called by the Python code.
I'd be happy to help with how it should look and do testing. Perhaps a simplified version of the POVRay scene files could be a guide.
Another thing that can be done of course is (as you will see in the example below) separating out textures into their own files for modification. :)
For example a basic scene would look like this:
//EXAMPLE OF SPHERE
//Files with predefined colors and textures
#include "colors.inc"
#include "glass.inc"
#include "golds.inc"
#include "metals.inc"
#include "stones.inc"
#include "woods.inc"
//Place the camera
camera {
sky <0,0,1> //Don't change this
direction <-1,0,0> //Don't change this
right <-4/3,0,0> //Don't change this
location <30,10,1.5> //Camera location
look_at <0,0,0> //Where camera is pointing
angle 15 //Angle of the view--increase to see more, decrease to see less
}
//Ambient light to "brighten up" darker pictures
global_settings { ambient_light White }
//Place a light--you can have more than one!
light_source {
<10,-10,20> //Change this if you want to put the light at a different point
color White*2 //Multiplying by 2 doubles the brightness
}
//Set a background color
background { color White }
//Create a "floor"
plane {
<0,0,1>, 0 //This represents the plane 0x+0y+z=0
texture { T_Silver_3A } //The texture comes from the file "metals.inc"
}
//Sphere with specified center point and radius
//The texture comes from the file "stones.inc"
sphere { <0,0,1.5>, 1 texture {T_Stone1} }
Hello,
I'm very interesting with your project, so maybe you can help me how to see the picture before rendered, maybe you can explain it to add some code to see the image before rendered and then the image after rendered into ray tracing
hi,
i wanna make a ray tracing plugin to a game engine called godot iam not one of the gme engine's devs or smth just a user soo i wanna use your engine as a base to mine i will add alot more features and optimizations to it so it works perfectly with a game and the plugin will be completely free and open source after making everything in python i will translate them to gdnative to make the plugin i just want to take permission from you for using it and your name will be mentioned in the vreators page of the plug in,
thnx in advance zenux
[Triangle_Collider...]
as colliders
is not imported
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