Comments (6)
Could you please elaborate a bit more?
from vdbfusion.
你能详细说明一下吗?
Using the VLP-16 to build the mesh, the scene is looking like this:
from vdbfusion.
Ok, now I understand. That's because vdbfusion employs TSDF, which represents a truncated signed distance field. The reason why you have a "thick" wall in the reconstruction is because of the truncation value, a bigger truncation value will produce "thicker" artifacts, and the opposite is also true.
You have 2 options:
- Reduce the truncation value
sdf_trunc
- DIsable the
filling_holes
flag, that should also produce thinner surfaces
from vdbfusion.
好的,现在我明白了。这是因为 vdbfusion 使用了 TSDF,它代表了一个截断的有符号距离场。重建中之所以有“厚”的墙是因为截断值,较大的截断值会产生“更厚”的伪影,反之亦然。 您有 2 个选项:
- 减少截断值
sdf_trunc
- 禁用
filling_holes
标志,这也应该产生更薄的表面
When I go to the other side of the wall, it should be disappear, but it isn't.
from vdbfusion.
You could probably check Directional TSDF https://arxiv.org/pdf/1908.05146.pdf
from vdbfusion.
You could probably check Directional TSDF arxiv.org/pdf/1908.05146.pdf
Thank you.
from vdbfusion.
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