Comments (1)
The application does not have a portrait mode. However, in Windows you can rotate the display within the OS so that it shows in landscape mode and run the program in that configuration. The resulting parameters will work for a RenderManager context that is in portrait mode, it is only the distortionizer than should need to be run in landscape.
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Related Issues (14)
- Finish implementation of distortion shader HOT 5
- Documentation
- Missing shaders HOT 3
- Shaders HOT 2
- Check calculation of COP X coordinate in AnglesToConfig
- How to determine the best distortion effect HOT 2
- Could this be a small mistake? HOT 1
- Can anyone create new binaries?
- Use some JSON library to generate (and read?) JSON
- Remove deprecated qmake `.pro` file once everyone's OK with it
- Convert shader reading code from C-style to C++ iostreams HOT 2
- I can't build the latest pull out of the box HOT 3
- Cleanup: license/copyright
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