Comments (5)
Is an HLSL (for DirectX) version also feasible?
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cc @yboger
from distortionizer.
I don't see why not. I don't know DirectX, so am probably not the person to do this. Always glad to learn new things...
from distortionizer.
I also need an HLSL version of the distortion shaders for OSVR-MonoGame. Preferably in the form of a .fx file with the technique defined as well.
from distortionizer.
OsvrDistortion.shader in the Unity project should be very close to an HLSL version. Unity shaders use Cg, which is almost syntactically identical to HLSL. Maybe just remove the lines with CGINCLUDE, CGPROGRAM, etc..
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Related Issues (14)
- Documentation
- Missing shaders HOT 3
- Shaders HOT 2
- How to work in portrait mode HOT 1
- Check calculation of COP X coordinate in AnglesToConfig
- How to determine the best distortion effect HOT 2
- Could this be a small mistake? HOT 1
- Can anyone create new binaries?
- Use some JSON library to generate (and read?) JSON
- Remove deprecated qmake `.pro` file once everyone's OK with it
- Convert shader reading code from C-style to C++ iostreams HOT 2
- I can't build the latest pull out of the box HOT 3
- Cleanup: license/copyright
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