Comments (3)
I think those are just the default values and you can load other files as well when you create an object.
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But currently the shaders directory doesn't contain any actual distortion shaders, so it's pretty useless to just have a shader loading class there without any shaders to load.
from distortionizer.
Agree, shader class actually needs to be completed. We have a bug opened for it already (issue #1 ) We do have the shaders in /vizard folder. (ShaderTest.frag and ShaderTest.vert)
from distortionizer.
Related Issues (14)
- Finish implementation of distortion shader HOT 5
- Documentation
- Shaders HOT 2
- How to work in portrait mode HOT 1
- Check calculation of COP X coordinate in AnglesToConfig
- How to determine the best distortion effect HOT 2
- Could this be a small mistake? HOT 1
- Can anyone create new binaries?
- Use some JSON library to generate (and read?) JSON
- Remove deprecated qmake `.pro` file once everyone's OK with it
- Convert shader reading code from C-style to C++ iostreams HOT 2
- I can't build the latest pull out of the box HOT 3
- Cleanup: license/copyright
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