Comments (5)
I was able to get this to work by having the environments interact. It works great.
from ase.
Hello,
You might want to check out https://github.com/inspirai/TimeChamber
The do something very similar.
from ase.
Glad that worked!
from ase.
Yes, I made a fight task where every other actor in each environment walks over and hits the other when I load the strike task checkpoint. So environment 1-2, 3-4, 5-6. Etc. Just implementing the reward now. My thoughts were to reward hitting and negative reward for being hit. Shield and sword can both be used to block. So the it learns both simultaneously. Any suggestions or insights with how you might do the reward? These things can be so tricky.
from ase.
Yes TimeChamber is amazing. Exactly what I was looking for. Thanks! Now to just get FBX import working to create some new characters.
from ase.
Related Issues (20)
- Adding quadruped ASE HOT 3
- How to create motion clip file (.npz) from other dataset HOT 3
- Possible to provide training histories? HOT 2
- Angle representation for 3 dof joints HOT 2
- can amp model here reproduce the result of different tasks of ase? HOT 11
- Latent code and numAMPObsSteps HOT 1
- Translate other human model to amp human model HOT 3
- Heading task results not what I expected.. HOT 2
- GPU and CPU give different results HOT 2
- errors when trying to install autodesk's FBX sdk and python bindings on Ubuntu, is there a trick to this? HOT 1
- How to resume an interrupted training from checkpoint path? HOT 5
- when using retarget_motion, mjcf_importer, etc. examples the matlab visualizer just shows a blank window. HOT 1
- How can I get the skeleton for re-targeting from a fbx file? HOT 2
- Issue while running ASE using isaac gym 1.0prview4 HOT 1
- how to translate a spherical joint to 3 revolute joints? HOT 2
- The meaning of parameters HOT 1
- Sudden drop of task rewards HOT 1
- How to reduce observations to make them more realistic? HOT 1
- How can you determine what set of latent variables will produce a particular behavior?
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from ase.