Comments (2)
Our simulator supports revolute joints. The knees and elbows are already modeled as revolute joints:
https://github.com/xbpeng/DeepMimic/blob/70e7c6b22b775bb9342d4e15e6ef0bd91a55c6c0/data/characters/humanoid3d.txt#L93
So you can just use those instead of spherical joints for your robot, and the code should hopefully handle it automatically.
from ase.
@xbpeng Thanks for your reply that's very useful to me.
from ase.
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