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421.0 14.0 21.0 2.1 GB

3D game engine written in C++. Includes features like PBR, realtime global illumination, and more

C++ 75.27% C 17.02% GLSL 3.56% SourcePawn 0.05% CMake 0.22% Batchfile 0.01% Shell 0.03% Objective-C 1.63% Python 0.13% Pawn 0.06% HLSL 0.03% NASL 0.01% Dockerfile 0.02% JavaScript 0.11% HTML 0.02% C# 1.84%
game-engine pbr rendering game-development vulkan global-illumination raytracing ray-tracing cpp csharp

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hyperion-engine's Issues

zlib module link is broken

Hello,as show in the title , and another issue is that this repository can not be built,
CMake Error: CMake was unable to find a build program corresponding to "MSYS Makefiles". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool.
CMake Error: CMAKE_CXX_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage
CMake Error: CMAKE_AR was not found, please set to archive program.
-- Configuring incomplete, errors occurred!

can not build

mkdir build
cd build
cmake ..

error

-- Building for: Visual Studio 17 2022
-- Selecting Windows SDK version 10.0.22621.0 to target Windows 10.0.19045.
-- The CXX compiler identification is MSVC 19.35.32216.1
-- The C compiler identification is MSVC 19.35.32216.1
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.35.32215/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.35.32215/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Building on MSVC, checking toolchain is set (should be set to `<vcpkg root path>/scripts/buildsystems/vcpkg.cmake`)
CMake Error at CMakeLists.txt:18 (message):
  CMake toolchain file not specified -- should be set to vcpkg cmake file! If
  you don't have vcpkg set up, download vcpkg from Microsoft and set the
  `-DCMAKE_TOOLCHAIN_FILE` CMake argument to `<vcpkg root
  path>/scripts/buildsystems/vcpkg.cmake`.


-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - not found
-- Found Threads: TRUE
CMake Error at C:/Program Files/CMake/share/cmake-3.25/Modules/FindPackageHandleStandardArgs.cmake:230 (message):
  Could NOT find Bullet (missing: BULLET_DYNAMICS_LIBRARY
  BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_SOFTBODY_LIBRARY
  BULLET_INCLUDE_DIR)
Call Stack (most recent call first):
  C:/Program Files/CMake/share/cmake-3.25/Modules/FindPackageHandleStandardArgs.cmake:600 (_FPHSA_FAILURE_MESSAGE)
  C:/Program Files/CMake/share/cmake-3.25/Modules/FindBullet.cmake:83 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  CMakeLists.txt:35 (find_package)


-- Configuring incomplete, errors occurred!
See also "D:/workspace/hyperion/build/CMakeFiles/CMakeOutput.log".
See also "D:/workspace/hyperion/build/CMakeFiles/CMakeError.log".

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