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Hi there, I am Kim Kulling!

I am a professional Software-Architect and Project-Lead in my day-job. I live with my girlfriend and two children in Luebeck, a city near to the baltic see.

During my freetime I am working on the Asset-Importer-Lib as the Lead Developer. So when you have any questions regarding assimp or you need to guidance to feel free to contact me. You can find our Asset-Importer-Lib repo here: https://github.com/assimp/assimp

I am also a big fan of realtime-rendering. You can find my experiments here: https://github.com/kimkulling/osre

You can find me on blusky: @kimkulling

... and ...

You can find me on X: @KimKulling

If you like what I am doing and you want to support this: Patreon

Kim Kulling's Projects

cppcore icon cppcore

My core for most of my projects ...

gltf icon gltf

glTF – Runtime 3D Asset Delivery

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

minecraft_turtleapi icon minecraft_turtleapi

An object oriented abstraction of the turtle api in the Minecraftmod Computercraft.

osre icon osre

An open source render engine

oss-fuzz icon oss-fuzz

OSS-Fuzz - continuous fuzzing of open source software.

raylib icon raylib

A simple and easy-to-use library to learn videogames programming

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

tiny_ui icon tiny_ui

My tiny ui-lib, mostly used for OSRE and games

torque2d icon torque2d

MIT Licensed Open Source version of Torque 2D game engine from GarageGames

urho3d icon urho3d

Cross-platform 2D and 3D game engine

vctrenderer icon vctrenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

zip icon zip

A portable, simple zip library written in C

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