Comments (3)
My temporary solution to this has been to use a client-side continuous map sync mod (ExploreTogether)
from valheim-serversidemap.
Has the bug such a high impact? I thought its a pretty rare edge case and didnt prioritise it due to that.
The entire scenario basically only happens if: B has never been on the server while running the plugin but already explored areas during that time.
That's because if he had been running the plugin before, the server would already have an up2date map of Player B to send to Player A.
Whats your exact usecase for explore together?
Cheers
Mydayyy
from valheim-serversidemap.
Well I feel silly. I didn't realize ServerSideMap was able to do continuous sync once all players have already completed initial sync.
When I first installed ServerSideMap, I was still using Valheim+ for map sync, and then when I finally scrapped V+, I immediately replaced it with several smaller mods, including ExploreTogether, so I never actually tested to see if SSM could do continuous sync on its own. My apologies.
I've also been using the pin sync feature to supplement SSM pin sync retroactively, at least until your upload and deduplication features are finished. And the death pin enhancements are also neat (i may keep it for that feature alone, even once SSM has superceded everything else)
from valheim-serversidemap.
Related Issues (20)
- The mod does not create .explore HOT 29
- [Issue] Map markers disappearing after exiting and entering world HOT 24
- Any way to reset mapshare? HOT 2
- Markers share but removed fog of war doesn't HOT 5
- [Issue] Update v0.216.9+ broke the mod HOT 14
- 1.3.8 not starting up. HOT 3
- FPS and/or network lag while browsing the map zoomed out HOT 4
- Unable to remove some pins HOT 1
- Not syncing to players HOT 7
- Hildirs Update HOT 17
- Same issues that others have mentioned. HOT 3
- Stuck on the game loading screen and cannot enter the game HOT 2
- [Warning: BepInEx] Skipping [ServerSideMap 1.3.9.0] because a newer version exists (ServerSideMap 1.3.9.0) HOT 1
- error due to the latest valheim patch HOT 4
- strange conflict with valheimRAFT using this mod HOT 1
- Cant get the Serversidemap to work HOT 20
- [Issue] Plugin not letting game load HOT 4
- Implement Guild integration and have separate per-guild pin/map share HOT 1
- [Mod Conflict] (Unknown Mod): System.IndexOutOfRangeException: Index was outside the bounds of the array. HOT 6
- Error since using the mod "Expand World Size" HOT 1
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from valheim-serversidemap.