maumagnaguagno / hypertension Goto Github PK
View Code? Open in Web Editor NEW:trident: HTN planning in Ruby
:trident: HTN planning in Ruby
This repository, and also HyperTensioN_U, has no license, which by default actually means that all rights are reserved. Could you please add a license if you intend that the code be open-source? I would suggest the Apache license like Pyhop, or the MIT or BSD licenses. Thank you!
If the subtasks are chained together in a method, then the parser doesn't save the state of those actions that were chained. For ex:
(:method test_method
:parameters (?from ?to ?destination - object)
:task
(goto ?test ?destination)
:precondition (and (loc ?test ?from) (adj ?from ?to))
:ordered-subtasks
(and (action_1 ?hero ?from ?to) (action_2 ?hero ?from ?to) (goto ?hero ?destination))
)
The state changes in action_1 are not reflected for action_2.
Hi,
I was investigating porting HyperTensioN to c++ / GDScript in the Godot Engine for games.
What license is this? Godot Engine is MIT licensed. As MIT license HyperTensioN would benefit many.
Hello,
I tried to verify the plans from HyperTensioN with the pandaPIparser (https://github.com/panda-planner-dev/pandaPIparser) and noticed that I need to set the FAST_OUTPUT attribute to false in order to get the full plans. However, there seems so be an issue if the domain contains actions with a dash in their name. The dash appears to be replaced with an underscore.
I tested it with the domain Barman-BDI, pfile01.hddl (from https://github.com/panda-planner-dev/ipc2020-domains/blob/master/total-order/Barman-BDI/) which contains the action fill-shot. In the plan I got it is called fill_shot (see plan attached) and therefore the plan is rejected by pandaPIparser (e.g. "Task with id=31 and task name "fill_shot" is not declared in the domain.")
I am using Ubuntu 20.04.2 LTS on the WSL 1 (Windows version: 10.0.19041.1083) in case this helps to track the error down. Unfortunately, I have no access to a native Ubuntu system running ruby.
Best regards
Hi,
I was wondering if the enhancements you've made to your toolchain would be applicable to game development? Would your toolchain be able to be extended to output another language such as C++, C# or Haxe?
Cheers,
Ryan.
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