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View Code? Open in Web Editor NEWA simple traffic simulation using Unity's Nav Mesh Components.
License: MIT License
A simple traffic simulation using Unity's Nav Mesh Components.
License: MIT License
Hey there,
I am a big fan of the work you are doing here but not the biggest fan of Unity navmesh especially for roads that are not quite so perpendicular/right-angled, is there any chance that perhaps dropping down a waypoint system that could be dragged around could be added in? I honestly think that if you were to make the setup a bit easier (such as selecting your stretch of road and hitting a button that automatically placed down the required items) this could be an extremely popular road system. If it could make use of the new Unity ECS system for spawning cards and pedestrians in order to accommodate hundreds even thousands, it could be huge.
Thanks,
-MH
Hello,
I had a second question, if I already have existing roads, it seems like quite a pain to try and get this setup. Is there any possibility of adding some sort of mechanic in which you can just draw say a spline along your existing road and it can just automatically place the components down overtop of your existing road geometry? Then say, you get to an intersection, you mark it as a T intersection and then the spline creates a second leg of the spline and so you then keep drawing your existing line for the road to go one way, but then the second new leg becomes the turn / other road, or something along those lines?
Thanks,
-MH
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