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The Otopack soundpack for Cataclysm - Dark Days Ahead that i will try to maintain from now on and make some new small updates to it like including sounds for items from mods and etc

otopack-mods-updates's Introduction

Otopack-Mods-Updates

The Updated version of Survival_Man's (the first and main creator of Otopack soundpack) version of Otopack soundpack for Cataclysm - Dark Days Ahead that I will try to maintain from now on and make some new small updates to it like including sounds for items from mods and etc

Music

All the music has been kindly provided by awesome and very supportive and helpful people and contributors: The Go-Goat/Cuddlebaby and Kaldeqca

Prerequisites

None

Installation

1) Press the Releases button, you'll get to page with releases where source code of "Otopack+ModsUpdates" release is available for downloading, download source code of "Otopack+ModsUpdates", but keep in mind that if you pause downloading then you will have to download it from the beginning again;

2) Put the entire "Otopack+ModsUpdates" folder inside of cdda/data/sound/directory;

3) Launch the game and enable the soundpack in the settings of the game;

Updating the soundpack

Simply download source code of latest release, erase older version of "Otopack+ModsUpdates" in your game folder, put source code of my uploaded, updated soundpack release inside of cdda/data/sound/ directory, enjoy the soundpack :)

Link to the original Otopack creator

https://discourse.cataclysmdda.org/u/survival_man/summary

Link to legendary tileset by SomeDeadGuy

UDP tileset by SDG, while Theawesomeboophis is it's current maintainer - https://github.com/Theawesomeboophis/UndeadPeopleTileset

Link to my CDDA modding server

https://discord.gg/JT8838mWQn

otopack-mods-updates's People

Contributors

chaosvolt avatar dem4ply avatar dissociativity avatar dpavonis avatar entity-y avatar geekduanlian avatar glitchbl avatar kenan2000 avatar lylesy avatar projectilewaterfowl avatar randomcodegen avatar szq1 avatar theawesomeboophis avatar vorpal-void avatar

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otopack-mods-updates's Issues

Music volume issues

It seems like C:BN does not respect music volume from json, and if you go into the settings, change anything (not even related to volume), the current playing music volume will be overriden by the volume from thettings.

Same thing happen when you just start the game, i guess, because music is loud (if set to 100%), and the next track from playlist will be with the volume from json... until you again change something in game settings.

Just tested with every track set to 100% and ingame music volume at 100, i don't have issues anymore:
image

Btw, not sure why some tracks set to 20% and some to 70%+, most of them are of the same volume:
image
Tracks from that screenshot has 20 and 70 volume accordingly, but as you can see, second one has even higher peaks. I might guess, why did that happen: the person, who adjusted those volumes either forgot to change json volume settings after sound file normalization, or just adjusted them by just using poorly configured sound equipment. The second one is very loud on the lower frequencies (or just of a poor quality/mastering), that way it might sound less louder, on the systems with quiet low frequencies

Anyway, i'm not sure if overriding volume issue is a problem from Bright Nights, maybe we should report it to their github, but also i suggest to change volumes with more respect to their actual loudness, which is always better to get from sound wave visualisation tools, if you have no studio equipment. I recommend Audacity, this one can be used to easily normalize tracks as well. Just Ctrl+A it, and use that feature:
image
Quick tests shows that right now files are already normalized to about from -12 to -14 dB

Thanks for the good sound pack btw!

Slight clicking/static sound while driving electric vehicles

No issues when outside the vehicle, but electric cars have a slight clicking/static noise every 1-2 seconds while driving them

Testing:

  • Turn up ambient sounds
  • Turn on electric vehicle motor
  • Sit inside electric vehicle or drive it, can hear clicking as described above
  • Go outside vehicle with engine on, no clicking

Maybe related to 'Otopack\vehicle\engine\engine_working_internal_electric_1.ogg' file? As at the end of that file I can hear a very distinct buzz when the file ends

Using the version of Otopack with BN, Otopack downloaded via the catapult launcher

Edit: scratch that, I can still hear it even after changing the file to use the external electric motor sound; turning ambient noises higher/lower does affect the clicking however. Also seems to do it when moving around the outside of a non-electric car with the engine running

Ambient sound Issues

Ambient sound such as indoors.ogg and daytime.ogg are overlapping when you prompt them, and are staying toggled on whether you're indoors or out.
The options menu ingame does not change volume for "sound: Ambiance" and all sounds play at their default volume
otherwise great pack! but would love to fix this

Git LFS may exceed the download limit

Whether I use Download ZIP or git clone, some of the files I get are similar to this, such as music/yig_cryochamber1.ogg

version https://git-lfs.github.com/spec/v1
oid sha256:de744d73ec9f242c15d6ebf07651fac94876a2df6b99bc8b052ef82901ef0c32
size 10525092

I checked, it may be that the download data is exhausted, maybe it is directly stored in git, there may not be such a restriction.

indoors.ogg plays when outside.

More specifically happens when i enter then exit a vehicle, it will permanantly play until i log out and reload the world. Great soundpack, its just that this file is annoying to hear 24/7.

Desktop.2022.02.21.-.15.08.31.02_Trim.mp4

.

unexpected end of archive

Otopack-Mods-Updates-master-zip: Unexpected end of archive error message when opening with WinRAR, it then crashes the application

data error on hangemall.ogg when extracting with 7zip

Some music suggestions

Dance With The Dead - Odyssey
Power Glove - Loaded
Power Glove - Blood Dragon Theme
Pylot - Flashbacks
Turbo Knight - Dawn
Dynatron - Travelling the Wastelands
Dynatron - Pulse Power
Dynatron - Not of This World
Magic Sword - Colossus
Le Matos - Wasteland
Le Matos - Playtime is Over
Kavinsky - Roadgame

the soundpack don't work

I run :
git clone --depth 1 --recurse-submodules --shallow-submodules https://github.com/Kenan2000/Otopack-Mods-Updates.git
to clone this repo, and copy the whole Otopack+ModsUpdates directory which including soundpack.txt and other json files to data/sound, but it doesn't work.

My game version is 0.F-3 stable, Windows 10.

Make Instruments Have Sound

It has always stuck out to me that instruments have no sound, which is odd because, well, they're instruments, I don't know if it would be possible but adding some guitar plucks or drum bangs or harp strums would be great and add to immersion.

Ar 15 and relatives can't produce reload sounds

My guessing is that, because of the new upper receiver mods the "modular_ar15" doesn't know what sound files to call, I know that's the id that should be used since texture packs call for that one too

Shriek / Wail sound

I'd love to have more sounds for monster specific attacks, specially when they should interesting repercussions to the player, like Shrieker's shriek / wail.

I found this sound for a shriek: https://www.videvo.net/sound-effect/zombie-cry-shriek-pe981203/262773/

EDIT: Previous sound is awesome, but seems you need to pay to download it / use it. I found this other one, not as great but is CC0 https://freesound.org/people/wintertriangles/sounds/179893/

I found in the code the ids seems to be "shout" and variant "shriek" and "wail".

Could you add it?

Dampened bow sounds like gun.

With this soundpack bows make wonderful little pwing sound when shooting them, that is until a dampening kit is installed. the dampening kit is supposed to reduce the noise of the bow but in this pack it makes the bow sound like a gunshot.

Compound hunting bow weapon sound bug

Hello all together. I hope someone is reading this.
There is a problem with the sound when the hunting bow is shot and a bow dampening set is attached.
The sound then becomes that of a firearm.
Could someone fix this?

Normalize music tracks

I'd like to suggest running all the music tracks through a normalizer, so that they all have the same volume. Some of the tracks for me seem to be overdriven (causing static to come out on peaks.)

Unused sound files

I'm seeing a lot of sounds that are absent from the game when using this soundpack, like shouts, zombie shrieks etc.
How do you enable them, because I can't seem to find any corresponding lines in files for them to play when required?

Crashes on the Android E-2 version.

I'm not really sure where to look for any relevant logs unfortunately. But it crashes almost instantly upon loading the game. If you know where log files might be generated I'd be happy to supply them.

The exact same save / mods / everything works perfectly fine on my linux desktop.

Horse Engine

The sound of a harnessed horse works as if it were a car engine. It's funny, but I would like the sounds of a horse.

Repository zip file is not a good distribution method

Hello,

the issue I've been encountering is that it is impossible for me to download an uncorrupted master.zip file.
The typical download speed allowed by github is ~ 150 kbytes per second, without chance of resuming the download.
Generally, download seems to fail around 150 - 200 Mb. (Tried this three times yesterday).

I also tried to git clone the repo, but speed is quite similar and the uncompressed size is totally unpractical both to download at that speed and in general to use (Gigabytes upon gigabytes, surely due to the full repository binary history).

One thing I would suggest is to try to setup "releases", to see if they would help with downloads.
https://docs.github.com/en/repositories/releasing-projects-on-github/about-releases

If this is still not that good, what about periodically publishing releases to file distribution services?

Portal Storm

Sounds effects for Portal Storms do not turn off after the Portal Storm has subsided.

Remove Rhythmic Beat in Otopack+ModsUpdates/env/ambience_and_weather/indoors.ogg

There is a rhythmic beat in the indoor ambient sound effect.

Otopack+ModsUpdates/env/ambience_and_weather/indoors.ogg

Personally, I find this to be very annoying given that a character will spend a lot of time "indoors."

It's fine to have beats and music, but they should obviously be in the music section (which I disable in the game settings and they cause me no bother).

I propose altering the indoor ambient sound to remove this beat. I have manually removed this sound file and replace it with another, but it's manual hassle which I would rather not do for an otherwise excellent sound-pack.

I have attached a small amplified loop of the indoors sound in hopes that you can hear the beat as well, the entire thing contains numerous beats, but it's most noticeable at around the 8 second mark.

indoors_amped_looped.mp4

DinoMod support

The sounds are great, but dinosaurs are sadly silent. Some nice stomps, grunts, and roars would be good

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