Comments (13)
Now the engine start sound has also disappeared. But without the sounds of transport with a horse is still better than with the sound of a motor.
Thank you very much for your work.
from otopack-mods-updates.
@yoba712 the soundpack actually contains unused horse neighing horse - you are quite lucky in this case :-) just I'm not sure what id
or variant
harnessed horse uses, can you examine
it just like any vehicle and tell me the ID of whatever "engine" it's using - the ID of the horse in a vehicle form basically, this way I'll be able to do bind horse neighing sounds to the harnessed horse "engine" variant
from otopack-mods-updates.
Not really sure how to look at the horse ID, but here's a screenshot if it helps. https://i.gyazo.com/b868c9f2768ae89d5a8699d41bc064f3.png
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@yoba712 thanks for providing the picture :-) , well, there is a small problem here - if I add a horse sound to this item, it will ALWAYS play a horse sound NO MATTER what animal you attach to the harness - it may be a large dog as well, a dinosaur if you're playing with Dinomod - and in each of these cases it will always emit a horse sound, I think neither you nor other players are going to like this so maybe we'd rather not add any specific sound to this item or else it's gonna cause lots of inconsistencies like I've already explained
from otopack-mods-updates.
It is possible, as an option, to add a neutral sound of stomping, for example, just a sound of steps like a character. Or turn off the sound of the engines completely.
from otopack-mods-updates.
It is possible, as an option, to add a neutral sound of stomping, for example, just a sound of steps like a character. Or turn off the sound of the engines completely.
Turning the sound of the engine off is impossible - it is hardcoded - a sound of stomping...I'll try to add it and see if it works
from otopack-mods-updates.
@yoba712 check this out and test it, if you can, please 8dc8f26 - added a sound for yoke_harness
- should be working correctly but not entirely sure, have not tested it
from otopack-mods-updates.
Ok, I noticed a few things at once - the horse still has the sound of the engine starting. When driving, there is no driving sound, while there is a gear shift sound.
And yet, I do not know why, but the sounds of doors and windows opening, any, disappeared.
from otopack-mods-updates.
Ok, I noticed a few things at once - the horse still has the sound of the engine starting. When driving, there is no driving sound, while there is a gear shift sound.
And yet, I do not know why, but the sounds of doors and windows opening, any, disappeared.
There is no galloping sound at all?No internal/external engine sound?
from otopack-mods-updates.
No, only engine starting sound
from otopack-mods-updates.
No, only engine starting sound
And before the update?Were the engine sounds present while driving - that is, not only when starting to "drive" the horse, but during driving itself as well?
from otopack-mods-updates.
Yes, there were sounds when driving, driving sounds and speed changes
from otopack-mods-updates.
@yoba712 here's another commit - 0ac1d02 - done more tweaking, check it out now - if this does not work - I don't know what to do then
from otopack-mods-updates.
Related Issues (20)
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