Comments (3)
@kcoley donβt worry I worked out that issue with model... was a uv map issue
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@kcoley Did you hit a dead end on this issue? I've noticed Mixamo.com uses multiple armature for their animation sequence... getting this resolved would potentially open up a great workflow for creating character animations very quickly. I've had partial success merging the armatures and rebinding the mesh using maximo assets... but still not there yet.
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@wave-electron nice find. I hit some walls with this one as I was not able to get it to generate properly without some work in terms of merging glTF skins that may have share joints and mapping this to a referenced usd skeleton that would be instanced across multiple meshes. At the moment, it seems to be easier to work this out at authoring time, though I plan on making some updates to the skeleton export from the new set of glTF-asset-generator models
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Related Issues (20)
- Multiple objects animation (no armature) failed to convert HOT 10
- Material opacity lost on export to USDZ HOT 7
- large texture size after convert HOT 3
- Texture of object greatly reduced
- Skinned Mesh Bone Hierarchy
- 'bufferView' key error while loading GLTF
- Value Error('unknown file extension:') error for some gltf files HOT 2
- Addition of opacityThreshold for USD Preview Surface HOT 1
- Texture names with spaces do not work
- Warning: in _CreateNewUsdzPackage HOT 1
- Opacity and Alpha and Transparency HOT 4
- USD conversion stoped working HOT 2
- Sanitise node names HOT 5
- Compatibility with USD Python 19.11?
- Error converting GLTF with animations HOT 2
- Error python gltf2usd.py HOT 9
- Path must be an absolute path:<>
- Python3.7 upgrading and TypeError: TypeError: can't multiply sequence by non-int of type 'float'
- Expected VtArray<TfToken> HOT 1
- Multiple animations in 1 model support
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