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wave-electron avatar wave-electron commented on September 17, 2024 1

@kcoley don’t worry I worked out that issue with model... was a uv map issue

from gltf2usd.

wave-electron avatar wave-electron commented on September 17, 2024

@kcoley Did you hit a dead end on this issue? I've noticed Mixamo.com uses multiple armature for their animation sequence... getting this resolved would potentially open up a great workflow for creating character animations very quickly. I've had partial success merging the armatures and rebinding the mesh using maximo assets... but still not there yet.

from gltf2usd.

kcoley avatar kcoley commented on September 17, 2024

@wave-electron nice find. I hit some walls with this one as I was not able to get it to generate properly without some work in terms of merging glTF skins that may have share joints and mapping this to a referenced usd skeleton that would be instanced across multiple meshes. At the moment, it seems to be easier to work this out at authoring time, though I plan on making some updates to the skeleton export from the new set of glTF-asset-generator models

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