Comments (3)
how can I reduce it to the same size as gltf? why the texture conversion is not 1:1? Please help.
from gltf2usd.
Hi @ang88myt. Due to occlusion metallic roughness texture unpacking and texture transforms with pillow, new images get generated, though pillow does not preserve the original compression. This step was needed since texture swizzling was not working on iOS 12.
There is an —optimize-textures flag that attempts to reduce file size at the expense of a bit longer export time.
from gltf2usd.
Hi kcoley, thank you. could your confirm the usage below if it is correct way?
python gltf2usd.py -g ../path_to_read_glTF_file/file.gltf -o path_to_write_usd_file/file.usdz --optimize-textures
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Related Issues (20)
- Multiple objects animation (no armature) failed to convert HOT 10
- Material opacity lost on export to USDZ HOT 7
- Texture of object greatly reduced
- Skinned Mesh Bone Hierarchy
- 'bufferView' key error while loading GLTF
- Value Error('unknown file extension:') error for some gltf files HOT 2
- Addition of opacityThreshold for USD Preview Surface HOT 1
- Texture names with spaces do not work
- Warning: in _CreateNewUsdzPackage HOT 1
- Opacity and Alpha and Transparency HOT 4
- USD conversion stoped working HOT 2
- Sanitise node names HOT 5
- Compatibility with USD Python 19.11?
- Error converting GLTF with animations HOT 2
- Error python gltf2usd.py HOT 9
- Path must be an absolute path:<>
- Python3.7 upgrading and TypeError: TypeError: can't multiply sequence by non-int of type 'float'
- Expected VtArray<TfToken> HOT 1
- Multiple animations in 1 model support
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