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enzyme69 avatar enzyme69 commented on July 18, 2024

Kind of related, but I tested a couple of BVH mocap armature into Blender and then trying to export and getting all kind of weird USDZ animation...

The issue seems like the Armature is all just a separate bones, and seems like Apple usdzconvert and GLTF2USD also cannot handle such hierarchy...

BLEND Blender 2.80
BVHRunner_005.blend.zip

Wondering if this is something that can be fixed?

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enzyme69 avatar enzyme69 commented on July 18, 2024

As GLTF this works:
ManyAnim.zip

But when converted to USDZ, it failed...

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enzyme69 avatar enzyme69 commented on July 18, 2024

It's just 2 box object animated for 10 frames.

I provide the blend, usda, gltf, fbx --- none of them works... only 1 object animating ><
boxanim.zip

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enzyme69 avatar enzyme69 commented on July 18, 2024

This one actually works... parented all objects into an empty called ROOT. It's weird. I think I've done something similar in the past (?) with eyeballs animation.

this_work_parented_ROOT.zip

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enzyme69 avatar enzyme69 commented on July 18, 2024

I tried with my Torus, with root parent... still does not work. It does not make sense...

Archive.zip

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enzyme69 avatar enzyme69 commented on July 18, 2024

My feeling is that somewhat "only 1 animation" possible under 1 action take. Sometimes with the right "hack" multiple objects can work.

I tested with Sketchfab and very often only 1 animated object works... unless ...

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enzyme69 avatar enzyme69 commented on July 18, 2024

My quick solution so far is to bring all those animated objects into SKETCHFAB, and then redownloading the gltf...

https://sketchfab.com/3d-models/hundred-torus-procedural-animation-fd8c3e9676944d9c8faf973d47898f39

It's weird but works. Someone at Apple, working on usdzconvert need to investigate this.

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enzyme69 avatar enzyme69 commented on July 18, 2024

Twitter Thread:
https://twitter.com/jimmygunawanapp/status/1156732937565429767?s=20

I am still wondering what Sketchfab did when converting BLEND into GLTF that works with the converter...! BIG MYSTERY.

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enzyme69 avatar enzyme69 commented on July 18, 2024

From Ash, one solution is to export as DAE, import back into Blender, export as GLTF. Then it works. Strange?

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enzyme69 avatar enzyme69 commented on July 18, 2024

The answer might lie in "keyframing" everything, every channel properties and attributes of the objects, so they are all "identical" ...
Screen Shot 2019-08-01 at 1 05 47 pm

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