Comments (10)
Kind of related, but I tested a couple of BVH mocap armature into Blender and then trying to export and getting all kind of weird USDZ animation...
The issue seems like the Armature is all just a separate bones, and seems like Apple usdzconvert and GLTF2USD also cannot handle such hierarchy...
BLEND Blender 2.80
BVHRunner_005.blend.zip
Wondering if this is something that can be fixed?
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As GLTF this works:
ManyAnim.zip
But when converted to USDZ, it failed...
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It's just 2 box object animated for 10 frames.
I provide the blend, usda, gltf, fbx --- none of them works... only 1 object animating ><
boxanim.zip
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This one actually works... parented all objects into an empty called ROOT. It's weird. I think I've done something similar in the past (?) with eyeballs animation.
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I tried with my Torus, with root parent... still does not work. It does not make sense...
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My feeling is that somewhat "only 1 animation" possible under 1 action take. Sometimes with the right "hack" multiple objects can work.
I tested with Sketchfab and very often only 1 animated object works... unless ...
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My quick solution so far is to bring all those animated objects into SKETCHFAB, and then redownloading the gltf...
https://sketchfab.com/3d-models/hundred-torus-procedural-animation-fd8c3e9676944d9c8faf973d47898f39
It's weird but works. Someone at Apple, working on usdzconvert need to investigate this.
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Twitter Thread:
https://twitter.com/jimmygunawanapp/status/1156732937565429767?s=20
I am still wondering what Sketchfab did when converting BLEND into GLTF that works with the converter...! BIG MYSTERY.
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From Ash, one solution is to export as DAE, import back into Blender, export as GLTF. Then it works. Strange?
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The answer might lie in "keyframing" everything, every channel properties and attributes of the objects, so they are all "identical" ...
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Related Issues (20)
- Material opacity lost on export to USDZ HOT 7
- large texture size after convert HOT 3
- Texture of object greatly reduced
- Skinned Mesh Bone Hierarchy
- 'bufferView' key error while loading GLTF
- Value Error('unknown file extension:') error for some gltf files HOT 2
- Addition of opacityThreshold for USD Preview Surface HOT 1
- Texture names with spaces do not work
- Warning: in _CreateNewUsdzPackage HOT 1
- Opacity and Alpha and Transparency HOT 4
- USD conversion stoped working HOT 2
- Sanitise node names HOT 5
- Compatibility with USD Python 19.11?
- Error converting GLTF with animations HOT 2
- Error python gltf2usd.py HOT 9
- Path must be an absolute path:<>
- Python3.7 upgrading and TypeError: TypeError: can't multiply sequence by non-int of type 'float'
- Expected VtArray<TfToken> HOT 1
- Multiple animations in 1 model support
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