Comments (2)
Looks like this is line 530 now. From this it looks like the code should be
translation,rotation,scale = UsdSkel.DecomposeTransform(usd_matrix)
maybe?
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i had the same issue, seems it's due to an API change in the latest release of Pixars USD. I therefore installed version 18.11 instead (you can grab it from https://github.com/PixarAnimationStudios/USD/releases). The error didn't show up anymore after that, but unfortunatly animations still didn't work (animations were done with Unity which worked fine in the gltf format).
still big thanks to @kcoley and everyone else who contributed to this tool, except the missing animations it works fine!
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Related Issues (20)
- Multiple objects animation (no armature) failed to convert HOT 10
- Material opacity lost on export to USDZ HOT 7
- large texture size after convert HOT 3
- Texture of object greatly reduced
- Skinned Mesh Bone Hierarchy
- 'bufferView' key error while loading GLTF
- Value Error('unknown file extension:') error for some gltf files HOT 2
- Addition of opacityThreshold for USD Preview Surface HOT 1
- Texture names with spaces do not work
- Warning: in _CreateNewUsdzPackage HOT 1
- Opacity and Alpha and Transparency HOT 4
- USD conversion stoped working HOT 2
- Sanitise node names HOT 5
- Compatibility with USD Python 19.11?
- Error python gltf2usd.py HOT 9
- Path must be an absolute path:<>
- Python3.7 upgrading and TypeError: TypeError: can't multiply sequence by non-int of type 'float'
- Expected VtArray<TfToken> HOT 1
- Multiple animations in 1 model support
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