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kcoley avatar kcoley commented on June 30, 2024 1

I'll take a look at this later tonight. I am putting in the final touches of my refactor branch and I'll test against that.

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wave-electron avatar wave-electron commented on June 30, 2024

@enzyme69

It seems that particular sketchFab model has many hundreds if not thousands of loose mesh artefacts inside the different rooms... not a good fit for AR QuickLook or usdz in its current form. Personally the better way to go for that kind of AR thing... shoot a 360 HD video of The Hallwyl Museum, upload to youtube and stream it to the material of sphere as a spriteKitscene in ARkit IOS app. You have some youtube source Parser available for ios on github. I know this approach works very well.. because I wrote my own Playgrounds App that did this pretty easily (couple hundred lines of code including the parser). Developers were also uploading demos of this approach as Arkit Portals on youtube . Great thing about this portal approach, you literally have 1000's of 360 videos available on youtube... once you know each url you can apply them as a material to a sphere. You can also create flat screens as well and stream those youtube videos to arkit.

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wave-electron avatar wave-electron commented on June 30, 2024

Here's the swift playground. I use to run it on playgrounds swift on my ipad pro... playgrounds swift is buggy at the moment... but with a bit of tweaking you should be able to get this working in xcode.

ARKIT Portal 360 View YouTube .playground.zip

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kcoley avatar kcoley commented on June 30, 2024

@enzyme69 I just made an update for master which is able to convert the model to usda/usdz. Though as @wave-electron mentioned, it is too big to load in XCode/iOS. Though you can view it if you have usdview installed.

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