Comments (8)
Hi @enzyme69, thanks for trying out this tool and flagging your issues!
Did you build your USD against version 18.09? Some of the API calls I am using, such as CreateBindTransformsAttr
are not available in earlier versions of USD. Updating your USD should at least resolve this error.
The "File name too long" error is because I have not handled base64 strings yet during conversion, so it only handles glTF assets with external texture references. I plan on supporting that very soon.
The last error is a bug, since shutil.copyfile does not overwrite files in the same directory. As a temporary solution, can you try running this command?:
python gltf2usd.py -g monster.gltf -o monster/monster.usda
This should create a new directory called "monster" and export all the textures and USD file within it. I will work on fixing the shutil issue.
Again thanks for trying out this tool and I'll get to these bugs ASAP!
from gltf2usd.
Second trial after exporting GLTF with different settings:
192-168-1-4:Source jimmygunawan$ python gltf2usd.py -g /Users/jimmygunawan/tentacle.gltf -o tentacle.usda
Traceback (most recent call last):
File "gltf2usd.py", line 1081, in <module>
convert_to_usd(args.gltf_file, args.usd_file, args.fps, args.verbose)
File "gltf2usd.py", line 1070, in convert_to_usd
GLTF2USD(gltf_file=gltf_file, usd_file=usd_file, fps=fps, verbose=verbose)
File "gltf2usd.py", line 62, in __init__
self.convert()
File "gltf2usd.py", line 1056, in convert
self.convert_nodes_to_xform()
File "gltf2usd.py", line 98, in convert_nodes_to_xform
self._convert_node_to_xform(node, node_index, xform_name)
File "gltf2usd.py", line 149, in _convert_node_to_xform
self._convert_node_to_xform(self.gltf_loader.json_data['nodes'][child_index], child_index, xform_path + '/node{}'.format(child_index))
File "gltf2usd.py", line 145, in _convert_node_to_xform
self._convert_mesh_to_xform(self.gltf_loader.json_data['meshes'][node['mesh']], usd_parent_node, node_index)
File "gltf2usd.py", line 169, in _convert_mesh_to_xform
self._convert_primitive_to_mesh(name=mesh_primitive_name, primitive=mesh_primitive, usd_parent_node=usd_parent_node, node_index=node_index, double_sided = double_sided)
File "gltf2usd.py", line 202, in _convert_primitive_to_mesh
data = self.gltf_loader.get_data(buffer=self.buffer, accessor=accessor)
File "/Users/jimmygunawan/gltf2usd-master/Source/gltf2loader.py", line 106, in get_data
with open(os.path.join(self.root_dir, buffer['uri']), 'rb') as buffer_fptr:
IOError: [Errno 63] File name too long: u'/Users/jimmygunawan/data:application/octet-stream;base64,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 ...... LONG!
from gltf2usd.
I tried all kind of GLTF, and the error I kept getting is "File name too long"... not sure what's going on...
from gltf2usd.
When using monster.gltf animation from Khronos Group:
192-168-1-4:Source jimmygunawan$ python gltf2usd.py -g monster.gltf -o monster.usda
Traceback (most recent call last):
File "gltf2usd.py", line 1081, in <module>
convert_to_usd(args.gltf_file, args.usd_file, args.fps, args.verbose)
File "gltf2usd.py", line 1070, in convert_to_usd
GLTF2USD(gltf_file=gltf_file, usd_file=usd_file, fps=fps, verbose=verbose)
File "gltf2usd.py", line 62, in __init__
self.convert()
File "gltf2usd.py", line 1054, in convert
self._convert_images_to_usd()
File "gltf2usd.py", line 286, in _convert_images_to_usd
shutil.copyfile(image_path, image_name)
File "/Users/jimmygunawan/miniconda2/lib/python2.7/shutil.py", line 83, in copyfile
raise Error("`%s` and `%s` are the same file" % (src, dst))
shutil.Error: `Monster.jpg` and `Monster.jpg` are the same file
from gltf2usd.
@kcoley You are right with I am needing to update my USD and thanks for Monster example it converts the animation!!! Wooh~ This is exciting :D
Looking forward to future update!
from gltf2usd.
Funny on iOS this USDZ is not animating :D MacOS works.. maybe a bug?
from gltf2usd.
Will file bug report to Apple~
from gltf2usd.
@enzyme69 great! Btw, I made some tweaks to gltf2usd this morning, so that the animations play on iOS now. Feel free to pull the latest master and see if that works for you.
from gltf2usd.
Related Issues (20)
- Multiple objects animation (no armature) failed to convert HOT 10
- Material opacity lost on export to USDZ HOT 7
- large texture size after convert HOT 3
- Texture of object greatly reduced
- Skinned Mesh Bone Hierarchy
- 'bufferView' key error while loading GLTF
- Value Error('unknown file extension:') error for some gltf files HOT 2
- Addition of opacityThreshold for USD Preview Surface HOT 1
- Texture names with spaces do not work
- Warning: in _CreateNewUsdzPackage HOT 1
- Opacity and Alpha and Transparency HOT 4
- USD conversion stoped working HOT 2
- Sanitise node names HOT 5
- Compatibility with USD Python 19.11?
- Error converting GLTF with animations HOT 2
- Error python gltf2usd.py HOT 9
- Path must be an absolute path:<>
- Python3.7 upgrading and TypeError: TypeError: can't multiply sequence by non-int of type 'float'
- Expected VtArray<TfToken> HOT 1
- Multiple animations in 1 model support
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from gltf2usd.