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The Repository is down

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Oct 2013 at 11:23

Game dies after a few minutes play.

What steps will reproduce the problem?
1.start the game 
2.play for a few minutes 
3.behaviour starts after about 5 minutes of play

What is the expected output? What do you see instead?
Expect game to keep playing.  Dumps to home screen and then is unresponsive
for a while after restarting.

What version of the product are you using? On what operating system?
Version 1.5 from Android Market.
Running on CyanogenMod 4.2.12.2

Please provide any additional information below.

Attached a system log from the event.

Original issue reported on code.google.com by [email protected] on 8 Jan 2010 at 12:16

Attachments:

Penguin sprites slow down their animation once the game is won/lost in Player vs. CPU

The game won and game lost banners are getting continually
added to the screen in Player vs. CPU game mode after the game is completed.

This bug is fixed in a derivative version of Frozen Bubble.  Refer to the 
following software revision for details of the fix:

https://code.google.com/p/frozenbubbleplus/source/detail?r=255

Essentially, the endOfGame flag is checked prior to adding the banners to the 
sprite list, and then the endOfGame flag is set afterwards to prevent repeat 
additions.

Original issue reported on code.google.com by [email protected] on 7 Mar 2014 at 2:30

How many levels are there?

What steps will reproduce the problem?
1. This is not a problem , just cant get past level 70
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.

Please let me know , I love this game and would like to know if I am 
fighting a never ending battle if there are no more levels

Original issue reported on code.google.com by [email protected] on 5 Apr 2010 at 9:53

Automatic shoot when resume

What steps will reproduce the problem?
1. Pause the game (by using the on/off button for example)
2. Resume the game (by touching the screen)

What is the expected output? What do you see instead?
The game should only resume with the 'shoot' timer in the correct state. For 
now, when i resume the game, the ball is immediatly shot.

What version of the product are you using? On what operating system?
3.3 (Android 4.1.2)

Original issue reported on code.google.com by [email protected] on 4 Sep 2014 at 6:32

Add a fire button. (menu too?)

I'm trying to play the game on a rooted NOOKcolor which doesn't have a 
keyboard. While the touchscreen works well to aim the bubbles, tapping in the 
area above to fire bubbles makes for awkward gameplay. Adding a fire button in 
the lower right and/or lower left would make the game quite enjoyable to play 
on all android tablets. 

A menu button would also be nice but that's particular to the NOOKcolor since 
it isn't sold as a general purpose android tablet so doesn't have the minimal 
set of menu/back/home keys.

Original issue reported on code.google.com by [email protected] on 23 Dec 2010 at 5:54

Unnecessary permission requests

The application asks for permissions it doesn't need, specification reading 
phone state and identity, and access to the SD card. These are not explicitly 
requested by the application, but added by the Android OS for compatibility.

You can fix this by just changing:

<uses-sdk android:minSdkVersion="2" />

to:

<uses-sdk android:minSdkVersion="2" android:targetSdkVersion=4" />

in AndroidManifest.xml, with no unwanted side-effects.

Original issue reported on code.google.com by [email protected] on 24 Feb 2012 at 1:22

Is there a way to get back the original version of this game?

I did an update and I don't like what I get at all.
I want the same game as before, without the new annoying things like useless 
black screen between levels, music (who want to ear that anyway).
And the most important, let the balls behave as they did! This looks like it is 
another game, and has become worse!
Now it looks like someone in your team decided to spoil the game experience. 
I searched the web for the original version but didn't find it!

Original issue reported on code.google.com by [email protected] on 2 Nov 2013 at 4:36

A dialog when game ends

Hi!
Is bad enough that the game ends without any "prize" to the player, and restart 
from the first level.
I would like to apply a dialog when the player finishes the game (something 
like: "Congratulations and thanks for playing Frozen Bubble"). Where should I 
put it in code?

Original issue reported on code.google.com by [email protected] on 28 Jan 2013 at 5:16

sound on/off state not preserved

steps to reproduce:

* start frozen bubble
* turn off sound
* do some other stuff so frozen bubble gets unloaded
* start frozen bubble again
* observe that sound is turned on again

expected behavior:

sound setting should be preserved like the rest of the game state

version used:

1.12 from f-droid on cyanogenmod7

Original issue reported on code.google.com by [email protected] on 23 May 2012 at 9:14

Accelerometer Support

Hi, this is a feature request for accelerometer support, it would be terrific 
fun I think.


Thanks.

Original issue reported on code.google.com by [email protected] on 8 Nov 2010 at 6:46

Bluetooth eupporz

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 23 Jun 2014 at 10:51

  • Merged into: #23

Anonymous SVN checkout not working as stated in the project's page

https://code.google.com/p/frozenbubbleandroid/source/checkout 

states that in order to check out the project anonymously you must do:

http://frozenbubbleandroid.googlecode.com/svn/trunk/ 
frozenbubbleandroid-read-only

This is not working because there's no "trunk" directory. Please add a note 
somewhere to let people know that this is the way to anonymously check out:

http://frozenbubbleandroid.googlecode.com/svn/ frozenbubbleandroid-read-only

Original issue reported on code.google.com by [email protected] on 11 Jun 2013 at 3:32

Bluetooth support



hey folks, 

thank you vm for frozen bubble4android. you are doing a realy good job and the 
app keeps getting better and better. but i would be very happy if you could add 
mult multiplayer Bluetooth support.

thanks and keep up the good work

Original issue reported on code.google.com by [email protected] on 23 Jun 2014 at 11:23

GPL Violation

I'd like to bring your attention to the following app, which seems to be a 
proprietary derivative of frozenbubbleandroid:
https://play.google.com/store/apps/details?id=us.can0p.shootdinosaureggs

Everything appears to be the same except that some graphics has been replaced 
and an ad has been added. No source code is provided and neither is 
acknowledgement of the original author.

This is the developer's email as shown on the app's page: [email protected]

Original issue reported on code.google.com by [email protected] on 5 Jan 2014 at 5:44

java: unmappable character for encoding UTF-8

I'm using the latest version of Android Studio to compile the project (Android 
Studio is an IDE that was released recently based IntelliJIDEA and endorsed by 
Google) and it's configured by default to have the compiler use UTF-8 to 
process the source code. That causes the compilation error "java: unmappable 
character for encoding UTF-8" on every file that has the following header (the 
offending character seems to be the copyright sign):

Copyright � 2000-2003 Guillaume Cottenceau.

Original issue reported on code.google.com by [email protected] on 11 Jun 2013 at 5:44

i see issue

Description Resource    Path    Location    Type
make: *** [obj/local/armeabi/objs/modplug-1.0] Error 5  frozenbubble            C/C++ 
Problem


i don't know how to fix that

Original issue reported on code.google.com by [email protected] on 14 Jul 2013 at 6:18

frozen bubble dies after a few levels

What steps will reproduce the problem?
play some level and tap after the new highscores are shown, sometimes it will 
close the application, the current level is not saved, but the highscores are.


What is the expected output? What do you see instead?

it would be nice, if the state is saved.

What version of the product are you using? On what operating system?

I am using Version 1.13 from fdroid. I am using Cyanogenmod 10.1 with an 
samsung galaxy s3.


Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 25 Mar 2013 at 2:20

Slight delay between each shot when sound effects option enabled

What steps will reproduce the problem?
1. Start play a game in Arcade mode
2. Go to sound options and enable sound effects
3. Continue playing. This time there is a slight delay after each shot.

Froxen Bubble version: 3.4 (installed from F-droid)
Android Version: 5.0.2



Original issue reported on code.google.com by [email protected] on 20 Jul 2015 at 6:33

Auto aim and shoot.

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.

 How do you change the code to auto aim and shoot a bubble on touch event instead of manually adjusting the aimer then shooting? 


Original issue reported on code.google.com by [email protected] on 14 Jan 2011 at 7:39

Works seamlessly on OUYA

Hey, the game works just great on OUYA including controller support.

Are you planning to release is in their market?

Please do.

LZ

Original issue reported on code.google.com by [email protected] on 3 Jun 2013 at 7:37

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