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187.0 16.0 28.0 4.76 MB

AdobeXD to Unity UI converter

License: MIT License

C# 27.93% JavaScript 46.90% CSS 2.13% Shell 0.52% ShaderLab 9.24% HLSL 1.29% TypeScript 11.70% Python 0.29%
adobexd unity

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xuidunity's Issues

Missing an assembly reference

Hello,

I'm using Unity 2020.3.20f1. When I imported your plugin to Unity it shows the following errors:

"Assets\I0plus\XuidUnity\Importer\Scripts\Editor\TextureUtil.cs(407,24): error CS0234: The type or namespace name 'Deserialize' does not exist in the namespace 'Json' (are you missing an assembly reference?)"

The same error comes in two more places (In total there are three same errors).

To solve this I had to use "JsonConvert.DeserializeObject". This change solved the above error but now more errors.

Please help I'm working on a project and stuck with this.

Thanks.

XUIDError 1
XUIDError 2
XUIDError 3
XUIDError 4

Image importer is importing images in bad quality of image...

image

The image above has two of the same component.

The one on the left is a component from Adobe XD imported by hand, while the one on the right is one imported by XUID.

Now, I LOVE this plugin, but we can't use that quality of images Any idea of what to do here?

Make importing a non destructive operation

KlingOne#2

Currently importing the same Artboard again is a destructive operation that removes all changes made to the prefab in Unity.
To improve the workflow the changes made to the prefab in unity should be persisted after a reimport if possible.
One way to may be achieve this is by Creating the Prefabs in the CreatedPrefabs Folder but then create a Prefab variant from that prefab that should be used by the game.
This way it should be possible that we can just override the Prefab when importing but still retain the changes that we made in the Prefab variant.

Text Import Issue

I just imported your package in Unity 2019.2.17f1 Personal. I was testing the results when I found that the text component in xd is being imported as an image in Unity. Is there a particular requirement to import text as a Unity text?

"Cannot select node outside the current edit context's scope" error

Hi,

I have an issue where I receive the following error when trying to export either a single artboard, or all artboards in a project:

image

Here is the layout of the groups the plugin is erroring with:

image

I don't understand why the plugin is stating that the groups are outside of the edit context's scope. I have a feeling it may be something to do with groups being nested but haven't tested it.

Any ideas?

Thanks very much!

Order of .content elements in scrollgroup is wrong

If you export a ScrollGroup that looks like this in xd
image
The resulting prefab is Unity has the wrong item order in the .content Element
image
This leads to issues with scripts like the VerticalLayoutElement that display the items according to their position in the hirarchy

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