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MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts

License: Apache License 2.0

CMake 12.95% C++ 72.01% HTML 9.69% Shell 1.77% Batchfile 0.54% C 3.04%
artificial-intelligence artificial-intelligence-algorithms cmake cpp cross-platform engine game game-development game-engine gamedev sdl2

mobagen's People

Contributors

dillondrum70 avatar dnekos avatar omurex avatar petervanderrhodes avatar sbarnett2025 avatar semantic-release-bot avatar tolstenko avatar tylersloss avatar winterequinoxalpha avatar

Stargazers

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mobagen's Issues

MinGW support.

When we added some file system flow windows provided by imgui add-ons, the mingw build broke.

SDL update

When trying to build for android, this problem occurs. I might appears a sdl version problem.

/mobagen/dependencies/SDL/src/atomic/SDL_spinlock.c:101:2: error: Please implement for your platform.
#error Please implement for your platform.
 ^
1 error generated.

REST API

Allow Engine get and post data

Dicom Demo

  • Integrate gdcm to support dicom images

List patreons

List patreon and colaborators via automated builds or another automated process

Math class

Create a math class based on unity math for double and float

Draw Lines

Expose how lines could be drawn. For instace, this works inside GLManager. We need to expose it

  auto line = Line(glm::vec3(0,0,0),glm::vec3(1000,1000,1000));
  this->drawLine(line);

Support line with multiples segments

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