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Neal Wojtowicz's Projects

animationlayering icon animationlayering

Used a simple mannequin animation pack to combine/layer animations together in Unreal Engine.

checkers icon checkers

This is an AI project based off of checkers. It uses heuristic scoring to simulate intelligent moves and a min/max search for randominess depending on the difficulty.

game-recorder icon game-recorder

Records input and uses binary saving/loading to replay input. Basic form of replaying moves from the player. Press R to start recording and S to stop recording, Press P to start playback and E to end playback.

life icon life

Autonomy AI demo by Neal Wojtowicz. In this project, I recreated the game of life from John Conway in the Unity engine utilizing double buffering.

mobagen icon mobagen

MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts

multithreading-pathing icon multithreading-pathing

Utilizes multithreading to queue pathfinding requests (A*) and displays requests received and requests processed per second. It is meant to showcase that using more threads will compute pathingfinding requests faster. Increase/decrease number of threads being used by pressing comma/period.

pbr-testing icon pbr-testing

Playing around with PBR materials and bump offsets using the Unreal Engine.

snowdeformation icon snowdeformation

Using Unreal Engine Runtime Virtual Textures to simulate snow deforming as the mannequin walks through it. Combined this on another project where I am working on footprint RVTs and snow particle effects.

zengarden-shaders icon zengarden-shaders

Includes a paper lantern and light shaft shader made in Unreal Engine. These shaders were used in a Zen Garden demo as a final project on my portfolio.

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