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License: Apache License 2.0
MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts
License: Apache License 2.0
When trying to build for android, this problem occurs. I might appears a sdl version problem.
/mobagen/dependencies/SDL/src/atomic/SDL_spinlock.c:101:2: error: Please implement for your platform.
#error Please implement for your platform.
^
1 error generated.
Our build system uses git submodules to fetch dependencies. SDL_ttf dont use cmake build system, so if we plan to support sdl2_ttf, we need to create a git repo supporting cmake builds
Get insights from https://github.com/modern-cpp-examples/match3 and apply them here
Use boost dependecy injection;
Make remove component work;
For instance, create emscripten builds for two or more examples
By default, cmake/android.cmake will point to {HOMEPATH}/.android/debug.keystore")
Must work in emscripten environment
Create a math class based on unity math for double and float
Create similar functionality to unity´s www
https://docs.unity3d.com/ScriptReference/WWW.html
Expose how lines could be drawn. For instace, this works inside GLManager. We need to expose it
auto line = Line(glm::vec3(0,0,0),glm::vec3(1000,1000,1000));
this->drawLine(line);
Support line with multiples segments
Add global secure enviroment such as deploy keys.
Build with emscripten and automatically deploy it to a website.
Integrate some kind of code convention pattern into IDE
Suggestions:
Allow Engine get and post data
Load images using https://github.com/wheybags/SDL_image_cmake instead of stb from imgui
When we added some file system flow windows provided by imgui add-ons, the mingw build broke.
List patreon and colaborators via automated builds or another automated process
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