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View Code? Open in Web Editor NEWA mod, consisting of fixes for Amazing Cultivation Simulator, tries to avoid content/functional changes.
License: MIT License
A mod, consisting of fixes for Amazing Cultivation Simulator, tries to avoid content/functional changes.
License: MIT License
Suggestions made:
I don't know if both need to be reworded, at least Unconscious Dying, Flopped Dying and Dying (without timer) should be switched out to something else to clarify that it is not the same.
May check the GPL/Google translations for suggestions.
Need to postfix Wnd_NpcInfo.UpdateAllP
and Wnd_TipPopPanel.UpdateItem
. Probably can be done at the same time as #38 . Maybe also check why the stat changes for heavensent talismans are not displayed.
Probably pretty hard.
Maybe hard, need to replicate in-game to check
When a possessed Animal is killed they can still use Greater Posession to possess another animal. However if that animal's corpse is revived somehow (Puppet mastery) and they were able to awaken intelligence then you can still trigger the awakening on that puppet. So the second animal now has the stats of the dead animal and the dead animal can now awaken and inherit the cultivators stats. This can be repeated infinitely
Possess Animal 1 > Kill Animal 1 > Possess Animal # 2 > Soul Mastery Animal #1's Corpse > Awaken Animal 1
then animal 2 can also awaken with same law manual and everything else (Greater Possession of course)
or repeat the process
https://discord.com/channels/608499065071861761/608499065071861764/1031253690641817683
Settings/ThingDef/Rock/Metal.xml [CopperOre > Heat > RoomValue]
ought to be 40
not -40
.
Nothing much to it, the current translation is not vernacular so people don't understand what it does, replacing with the colloquial term.
This is related to the "pity info" when the game generates one piece of information about a NPC to share with the player when they're not actually interested in them.
In case the randomly chosen info is Traces, the npc will have nothing to tell you about them.
This makes the "rules" of the social minigame less predictable and harder to understand for players, so something ought to be done, although a number of options are possible to address it.
I assume something named Mindblast is more related to Intelligence than Charisma, so translation issue rather than property typo
Gamepass players have an empty top right window where the Spirit stones and Influence counts are normally displayed
Probably very difficult to solve without someone having the Gamepass version available for tests.
Maybe check with cy what the Chinese text says, or ML translation
Debatable.
At the very least, need to check if the map monster when generated receives the intended cumulated Elite Monster buffs. If that's the case and they still are susceptible to hunger, then it may be fine.
The proposed wiki translation: Divine Relic Crafting Base Rate sounds good enough
Settings/Language/OfficialEnglish/codedictionary.txt
, line 2607: the order of the tribulation is in fact Metal, Wood, Water, Fire, and Earth as attested by XiaWorld.JobToHumanThunder.GetToilList()
.
Debatable.Pretty difficult to assess whether that was deliberate or not.
https://amazing-cultivation-simulator.fandom.com/wiki/Thought_Shards?so=search#Known_bugs
The skill if it receives EXP can still level to 20 even with a displayed lower max level, so even if it's not changed some minor fix is still needed.
(in particular on spirit beasts ?)
There are several issues with pets I personally have encountered in gameplay. Not sure how many of them can be handled by mod.
Current text: "Cultivation speed gained by Golden Core Cultivators."
Pretty simple change to avoid inducing mistakes.
Finish and implement an existing mod (iguana_TributeRework).
Wudang has a bugged tribute related event. The entire tribute system needs a rework, as there's some overlap with possible event IDs. Such a rework would also make it possible for any custom Sects to properly give tributes, not just Wudang.
"if you explore place until one spot left, then read book that explores last place for you, exploration% does not increase"
Setting them on balance is the proposed change.
The actual issue is Guest cultivators having mental breakdowns due to no fault of the player.
https://amazing-cultivation-simulator.fandom.com/wiki/Artisanry
proposed fix: put in remold speed, half inner sight
Implement an existing mod (iguana_Cat_Pot_Rework).
A fix due to the original effect (Cats having increases Potential) doesn't work in vanilla.
While the way it's designed can be debated, the current version can be added as is.
potentially with a toggle ?
There's a number of bugs within the implementation code.
As zombies are somewhat powerful - not particularly as opponents, but as a source of soul gems that doesn't require soul chanting or hell gate -, this will affect the balance of the game and thus may need a toggle of sort or at the very least further balance considerations.
See: https://amazing-cultivation-simulator.fandom.com/wiki/Tree#Bug
maybe hard
The moodlets:
BedroomExpect7
: Resplendent RoomBedroomExpect6
: Exquisite Room.BedroomExpect5
: Better-than-average RoomBedroomExpect4
: A Typical RoomBedroomExpect3
: Horrid HousingBedroomExpect2
: Frightening HousingBedroomExpect1
: Atrocious HousingBedroomFengShuiExpect1
: Deficient Feng ShuiBedroomFengShuiExpect2
: Unlucky DomicileBedroomFengShuiExpect3
: Unlivable DomicileBedroomFengShuiExpect4
: Good Feng ShuiBedroomFengShuiExpect5
: AuspiciousFengShui1
: Good Feng ShuiFengShui2
: Favorable Feng ShuiFengShui3
: Not the Best Feng ShuiFengShui4
: Bad Feng ShuiFengShui5
: Poor Feng Shuiand their descriptions don't correctly convey that they're only related to the bedrooms and should be worded lightly differently to avoid confusions.
While the imprecisions could be argued to be deliberate - which is hard to assess, in any case the damage this imprecision creates trumps whatever the initial intent may be and this ought to be changed.
Needs to be tested. It's possible wheat is deducted and no pop is lost, I don't actually know.
Related to #20 prob
In the initial text upon starting a new game:
breakthrought -> breakthrough
handful outer disciples -> handful of outer disciples
"improve some search bars. Search bar in the mentor menu, make search non- case sensitive. Have a search bar for the buildings menu."
See here: https://amazing-cultivation-simulator.fandom.com/wiki/Myriad_Artifact_Law#Inspiration_Tree
Two nodes are named Purified Energies, the Primordial Spirit one is linked to the "Primal Blaze" manual and thus the duplicated names is probably a mistake (in the translation or the base game).
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