Comments (1)
It's a weird/unintended design choice, definitely. But before it can be an issue, what should the intended result look like?
With the current vanilla experience, there are 3 types of Horse Modifiers, the generic Modifier_Horse_All_0
, the GC Max Qi Modifier_Horse_All_7
, and the racial ones at PS along with Fei/Lushu.
- If the issue is about Inheritance, then removing the parent from all influenced modifiers is a possible fix, but it would make things harder in general due to the lowered Adventuring Speed.
- If the issue is Rabbits being weaker due to inheritance overwriting the value, then the easiest thing is turning AddV=1 into AddV 2.5.
The second approach might be a bit more sensible in my opinion.
from iguana_acs_fix.
Related Issues (20)
- Gamepass version only : missing Influence top right window HOT 1
- Implement iguana_Cat_Pot_Rework
- Finish and implement Tribute Rework
- Translation: One with Fire - Mindblast increases Intelligence not Charisma HOT 1
- Translation: "Base artifact crafting success rate" property HOT 1
- Spell description: Innerfire does not affect Spell Cooldown HOT 1
- Display bug: Qi regen still showing positive during golden core breakthrough HOT 1
- Display bug: Specter refinement chance of success not using the correct number HOT 1
- Display bug: Adventure Exploration Speed rounded up not down
- Text issue: Flood Dragon rematches still talk about the mysterious cavern HOT 1
- Translation: Cultivation Speed Bonus HOT 2
- Text issue: bedrooms moodlets aren't precise enough HOT 1
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- Reword Dying (no timer), Flopped Dying and Unconscious Dying for clarity HOT 1
- Translation: Purifies Energies (node) -> Primal Blaze
- Few issues with pets
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