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Home Page: https://toyengine.io
License: GNU General Public License v3.0
the thin c++ game engine
Home Page: https://toyengine.io
License: GNU General Public License v3.0
Maybe this is just me being dense but for whatever reason the linear math solution decides that some of the source files are missing even though when I go to check if they're there they are so I'm not sure why this is happening. Either way I can't build the project.
here's the compiler output:
1>------ Build started: Project: LinearMath, Configuration: Debug Win32 ------
1>btAlignedAllocator.cpp
1>btConvexHull.cpp
1>btConvexHullComputer.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btAlignedAllocator.cpp': No such file or directory
1>btGeometryUtil.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btConvexHull.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btConvexHullComputer.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btGeometryUtil.cpp': No such file or directory
1>btPolarDecomposition.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btPolarDecomposition.cpp': No such file or directory
1>btQuickprof.cpp
1>btSerializer.cpp
1>btSerializer64.cpp
1>btThreads.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btThreads.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btQuickprof.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btSerializer.cpp': No such file or directory
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btSerializer64.cpp': No such file or directory
1>btVector3.cpp
1>c1xx : fatal error C1083: Cannot open source file: '..\..\..\3rdparty\bullet\src\LinearMath\btVector3.cpp': No such file or directory
1>Done building project "LinearMath.vcxproj" -- FAILED.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Toy sounds like a really interesting project to look into.
Unfortunately, i'm unable to build the project.
Neither the cmake nor the gmake generators work.
$ cmake .
-- The C compiler identification is Clang 6.0.1
-- The CXX compiler identification is Clang 6.0.1
-- Check for working C compiler: /usr/bin/clang
-- Check for working C compiler: /usr/bin/clang -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/clang++
-- Check for working CXX compiler: /usr/bin/clang++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: /home/dev/Development/toy/build/projects/cmake
[build@XXX /home/dev/Development/toy/build/projects/cmake ]$ make
[build@XXX /home/dev/Development/toy/build/projects/cmake ]$
Nothing happens, because CMAKE_BUILD_TYPE Must be set to either 'Release' or 'Debug'. The cmake default, however, is RELWITHDEBINFO.
Unfortunately, the generated CMake files contain custom conditionals like these:
if(CMAKE_BUILD_TYPE MATCHES "Debug")
add_library(toy_d SHARED ${source_list})
endif()
if(CMAKE_BUILD_TYPE MATCHES "Release")
add_library(toy SHARED ${source_list})
endif()
[build@XXX /home/dev/Development/toy/build/projects/cmake ]$ cmake . -DCMAKE_BUILD_TYPE=Debug
-- Configuring done
CMake Error at json11/CMakeLists.txt:35 (add_library):
Cannot find source file:
../../../../mud/3rdparty/json11/json11.h
Tried extensions .c .C .c++ .cc .cpp .cxx .cu .m .M .mm .h .hh .h++ .hm
.hpp .hxx .in .txx
CMake Error at json11/CMakeLists.txt:35 (add_library):
No SOURCES given to target: json11_d
-- Build files have been written to: /home/dev/Development/toy/build/projects/cmake
/usr/include/gnu/stubs.h:7:11: fatal error: 'gnu/stubs-32.h' file not found
[build@XXX /home/dev/Development/toy ]$ ./bin/linux/genie --os=linux --gcc=linux-clang --platform=x64 gmake
lib mud
links shaderc
links bimg_decode
links vg
links bgfx
links bimg
links bx
links glfw
links lua
links stb_rect_pack
links json11
lib toy
links mud
links vg
links bimg_decode
links glfw
links shaderc
links bgfx
links bimg
links bx
links lua
links stb_rect_pack
links json11
lib editor
links toy
lib _05_character
links toy
lib ex_minimal
links toy
lib ex_space
links toy
lib ex_platform
links toy
lib ex_blocks
links toy
Error: toy does not target native platform
Native platform settings are required for the --platform feature.
stack traceback:
[C]: in function 'error'
[string "_WORKING_DIR = os.getcwd()..."]:65: in function '_premake_main'
Of course, this is a normal x86-64 (Arch-)Linux:
$ uname -a
Linux XXX 4.17.10-1-ARCH #1 SMP PREEMPT Wed Jul 25 11:23:00 UTC 2018 x86_64 GNU/Linux
I think it would be nice if toy used a normal build system like CMake in a standard, idiomatic way.
cloned down, cd to toy/bin/windows.
./genie vs2015
get following:
./genie vs2015
cannot open c:/Users/altck/Desktop/Toy/toy/mud/scripts/toolchain.lua: No such file or directory
stack traceback:
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
c:/Users/altck/Desktop/Toy/toy/scripts/toolchain.lua:9: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
c:/Users/altck/Desktop/Toy/toy/scripts/genie.lua:20: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
I really loved the concept of making a thin modular game engine. I really pray and hope you will revive the game engine again.
cling based C++ as scripting language / hot code reload
Why? Able to run C++ script in runtime or compile it for max speed ( as in example https://github.com/derofim/cling-cmake )
HOT code reload
possible approaches:store app state
fix cling undo for files
https://root-forum.cern.ch/t/loading-unloading-class-as-interpreted-macro-in-cling-multiple-times/32976/2execute cling code to change callbacks & variables
nested cling::Interpreter with multiple cling::MetaProcessor
IDK how to do it, but you can create child cling::Interpreter
The website has an Apple logo on it, though I see it missing from the build instructions and of course there's no genie binary for it in the repo either.
Is there a long-term plan to support macOS? Can it already be built perhaps?
https://www.patreon.com/toyengine gives a 404 error. 'Nuff said.
I am thinking of using this game engine as long as it is not abandoned. If it is abandoned, is there a fork of this game engine?
This site mentions that I am able to directly code in C++. Does that mean that the game engine has to be recompiled each time I am programming in C++?
Shell.cpp
In file included from ../../../mud/src/gfx-edit/Api.h:5,
from ../../../mud/src/mud/mud.h:25,
from ../../../src/toy/toy.h:3,
from ../../../src/shell/Shell.cpp:4:
../../../mud/src/gfx-edit/Types.h:44:46: warning: type attributes ignored after type is already defined [-Wattributes]
export_ template struct MUD_GFX_EDIT_EXPORT Typed<std::vector<mud::ViewerController*>>;
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../../../mud/src/gfx-edit/Types.h:44:46: error: duplicate explicit instantiation of ‘struct mud::Typed<std::vector<mud::ViewerController*> >’ [-fpermissive]
../../../mud/src/gfx-edit/Types.h:45:46: warning: type attributes ignored after type is already defined [-Wattributes]
export_ template struct MUD_GFX_EDIT_EXPORT Typed<std::vector<mud::SpaceSheet*>>;
./bin/linux/genie --gcc=linux-gcc gmake
cannot open /home/fujinghui/gitcode/toy/mud/3rdparty/bx/scripts/bx.lua: No such file or directory
stack traceback:
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
...fujinghui/gitcode/toy/mud/scripts/3rdparty/bgfx/bgfx.lua:6: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
/home/fujinghui/gitcode/toy/mud/scripts/mud.lua:14: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
/home/fujinghui/gitcode/toy/scripts/toy.lua:10: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
/home/fujinghui/gitcode/toy/scripts/genie.lua:22: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
Tried to build the engine using the genie command line build in windows, but I got a too many C levels error. Just going to do a console dump here. I am using windows 10, and have visual studios 2017 successfully installed. If there is any more information that is relevant that I am missing just ask.
d:/Toy/mud/3rdparty/jsonlua/json.lua:93: too many C levels (limit is 200) in function at line 59 near 'v'
stack traceback:
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/mud/scripts/toolchain.lua:19: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/toolchain.lua:9: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/genie.lua:20: in main chunk
[C]: in upvalue 'builtin_dofile'
...
[string "premake = { }..."]:103: in function 'dofile'
(...tail calls...)
d:/Toy/scripts/3rdparty/bullet.lua:6: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/toy.lua:8: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
d:/Toy/scripts/genie.lua:22: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
I do not find it.
I compiled straight from git HEAD:
...
In file included from ../../../src/core/Core.h:10,
from ../../../src/core/Core.cpp:7:
../../../src/core/World/Section.h:97:15: error: ‘function’ in namespace ‘std’ does not name a template type
typedef std::function<void()> TaskFunc;
^~~~~~~~
../../../src/core/World/Section.h:97:10: note: ‘std::function’ is defined in header ‘<functional>’; did you forget to ‘#include <functional>’?
../../../src/core/World/Section.h:18:1:
+#include <functional>
#endif
../../../src/core/World/Section.h:97:10:
typedef std::function<void()> TaskFunc;
^~~
../../../src/core/World/Section.h:109:17: error: ‘TaskFunc’ has not been declared
void add_task(TaskFunc task) { m_task_queue.push(task); }
^~~~~~~~
../../../src/core/World/Section.h:113:17: error: ‘TaskFunc’ was not declared in this scope
LocklessQueue<TaskFunc> m_task_queue;
^~~~~~~~
../../../src/core/World/Section.h:113:17: note: suggested alternative: ‘Task’
LocklessQueue<TaskFunc> m_task_queue;
^~~~~~~~
Task
../../../src/core/World/Section.h:113:25: error: template argument 1 is invalid
LocklessQueue<TaskFunc> m_task_queue;
^
../../../src/core/World/Section.h: In member function ‘void toy::QueueSection::add_task(int)’:
../../../src/core/World/Section.h:109:47: error: request for member ‘push’ in ‘((toy::QueueSection*)this)->toy::QueueSection::m_task_queue’, which is of non-class type int’
void add_task(TaskFunc task) { m_task_queue.push(task); }
^~~~
EventFilter.cpp
make[1]: *** [toy.make:836: ../../linux64_gcc/obj/x64/Debug/toy/src/core/Core.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make: *** [Makefile:93: toy] Error 2
Looks like some C++ version mismatch?
└─ $ ▶ g++ --version
g++ (GCC) 8.1.1 20180531
Copyright (C) 2018 Free Software Foundation, Inc.
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
Here's an extraction from cmd:
C:\Users\XXXX\Desktop\toy2\bin\windows>genie vs2017
cannot open c:/Users/XXXX/Desktop/toy2/mud/3rdparty/bx/scripts/bx.lua: No such file or directory
stack traceback:
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:96: in function 'dofile'
...rs/void_/Desktop/toy2/mud/scripts/3rdparty/bgfx/bgfx.lua:6: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:96: in function 'dofile'
c:/Users/void_/Desktop/toy2/mud/scripts/mud.lua:14: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:96: in function 'dofile'
c:/Users/void_/Desktop/toy2/scripts/toy.lua:10: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:96: in function 'dofile'
c:/Users/void_/Desktop/toy2/scripts/genie.lua:22: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:96: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
Seems like not all of the files from 3rdparties are pulled regularly.
There's any fix?
The gpl requires you to release the code of your game which is not the best for actually making games.
Can real-time global illumination work on WASM (emscripten) builds with decent performance?
os: macos 10.13.6
steps:
./bin/darwin/genie --gcc=osx gmake
cd build/projects/gmake-osx
make config=debug64 -j8
↓
==== Building glslang (debug64) ====
==== Building fcpp (debug64) ====
==== Building glsl-optimizer (debug64) ====
==== Building spirv-opt (debug64) ====
==== Building bx (debug64) ====
==== Building bimg (debug64) ====
==== Building bimg_decode (debug64) ====
==== Building vg (debug64) ====
==== Building glfw (debug64) ====
==== Building wren (debug64) ====
==== Building lua (debug64) ====
==== Building stb_rect_pack (debug64) ====
==== Building json11 (debug64) ====
==== Building tracy (debug64) ====
==== Building BulletCollision (debug64) ====
==== Building BulletDynamics (debug64) ====
==== Building LinearMath (debug64) ====
==== Building stb_image (debug64) ====
==== Building bgfx (debug64) ====
==== Building shaderc (debug64) ====
==== Building mud (debug64) ====
==== Building 00_cube (debug64) ====
==== Building 00_tutorial (debug64) ====
==== Building 01_shapes (debug64) ====
==== Building 02_camera (debug64) ====
==== Building 03_materials (debug64) ====
==== Building 04_lights (debug64) ====
==== Building 04_sponza (debug64) ====
==== Building 06_particles (debug64) ====
03_materials.cpp
01_shapes.cpp
02_camera.cpp
00_cube.cpp
06_particles.cpp
04_sponza.cpp
04_lights.cpp
00_tutorial.cpp
../../../mud/example/03_materials/03_materials.cpp:229:25: fatal error: expected expression
cstring example_path = MUD_RESOURCE_PATH "examples/03_materials/";
^
<command line>:66:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
../../../mud/example/01_shapes/01_shapes.cpp:78:22: fatal error: expected expression
Shell app(cstrarray(MUD_RESOURCE_PATH), argc, argv);
^
<command line>:66:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
../../../mud/example/00_cube/00_cube.cpp:56:22: fatal error: expected expression
Shell app(cstrarray(MUD_RESOURCE_PATH), argc, argv);
^
<command line>:66:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
../../../mud/example/04_lights/04_lights.cpp:147:22: fatal error: expected expression
Shell app(cstrarray(MUD_RESOURCE_PATH), argc, argv);
^
<command line>:74:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
../../../mud/example/04_sponza/04_sponza.cpp:61:25: fatal error: expected expression
cstring example_path = MUD_RESOURCE_PATH "examples/04_sponza/";
^
<command line>:74:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
../../../mud/example/02_camera/02_camera.cpp:31:22: fatal error: expected expression
../../../mud/example/06_particles/06_particles.cpp Shell app(cstrarray(MUD_RESOURCE_PATH), argc, argv);
^
<command line>:70:27: note: expanded from: here96:
25: fatal error: expected expression
#define MUD_RESOURCE_PATH /bla/toy/data/
^
cstring example_path = MUD_RESOURCE_PATH "examples/06_particles/";
^
<command line>:66:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
11 error error generated generated.
.
1 error generated.
1 error generated.
1 error generated.
1 error generated.
1 error generated.
make[1]: *** [../../osx64_clang/obj/x64/Debug/03_materials/mud/example/03_materials/03_materials.o] Error 1
make: *** [03_materials] Error 2
make: *** Waiting for unfinished jobs....
make[1]: *** [../../osx64_clang/obj/x64/Debug/01_shapes/mud/example/01_shapes/01_shapes.o] Error 1
make: *** [01_shapes] Error 2
Shell.cpp
make[1]: *** [../../osx64_clang/obj/x64/Debug/00_cube/mud/example/00_cube/00_cube.o] Error 1
make[1]: *** Waiting for unfinished jobs....
Shell.cpp
make[1]: *** [../../osx64_clang/obj/x64/Debug/04_sponza/mud/example/04_sponza/04_sponza.o] Error 1
make: *** [04_sponza] Error 2
Module.cpp
make[1]: *** [../../osx64_clang/obj/x64/Debug/02_camera/mud/example/02_camera/02_camera.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make[1]: *** [../../osx64_clang/obj/x64/Debug/06_particles/mud/example/06_particles/06_particles.o] Error 1
make[1]: *** [../../osx64_clang/obj/x64/Debug/04_lights/mud/example/04_lights/04_lights.o] Error 1
make: *** [06_particles] Error 2
make: *** [04_lights] Error 2
Shell.cpp
../../../mud/example/00_tutorial/00_tutorial.cpp:63:22: fatal error: expected expression
Shell app(cstrarray(MUD_RESOURCE_PATH), argc, argv);
^
<command line>:66:27: note: expanded from here
#define MUD_RESOURCE_PATH /bla/toy/data/
^
1 error generated.
make[1]: *** [../../osx64_clang/obj/x64/Debug/00_tutorial/mud/example/00_tutorial/00_tutorial.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make: *** [02_camera] Error 2
make: *** [00_cube] Error 2
make: *** [00_tutorial] Error 2
https://toyengine.io is inaccessible, safari reports that the server is not responding, isitdownrightnow.com corroborates this.
I'll leave the complete output:
D:\Engines>git clone https://github.com/hugoam/toy --recursive
Cloning into 'toy'...
remote: Enumerating objects: 900, done.
remote: Counting objects: 100% (900/900), done.
remote: Compressing objects: 100% (542/542), done.
remote: Total 7071 (delta 480), reused 593 (delta 358), pack-reused 6171
Receiving objects: 100% (7071/7071), 231.45 MiB | 1.18 MiB/s, done.
Resolving deltas: 100% (4490/4490), done.
Checking out files: 100% (1276/1276), done.
Submodule '3rdparty/bullet' (https://github.com/bulletphysics/bullet3) registered for path '3rdparty/bullet'
Submodule '3rdparty/hashmap' (https://github.com/skarupke/flat_hash_map) registered for path '3rdparty/hashmap'
Submodule '3rdparty/recast' (https://github.com/recastnavigation/recastnavigation) registered for path '3rdparty/recast'
Submodule 'mud' (https://github.com/hugoam/mud/) registered for path 'mud'
Cloning into 'D:/Engines/toy/3rdparty/bullet'...
remote: Enumerating objects: 40, done.
remote: Counting objects: 100% (40/40), done.
remote: Compressing objects: 100% (26/26), done.
remote: Total 90030 (delta 17), reused 26 (delta 14), pack-reused 89990
Receiving objects: 100% (90030/90030), 192.86 MiB | 1.21 MiB/s, done.
Resolving deltas: 100% (66345/66345), done.
Cloning into 'D:/Engines/toy/3rdparty/hashmap'...
remote: Enumerating objects: 31, done.
remote: Total 31 (delta 0), reused 0 (delta 0), pack-reused 31
Cloning into 'D:/Engines/toy/3rdparty/recast'...
remote: Enumerating objects: 8, done.
remote: Counting objects: 100% (8/8), done.
remote: Compressing objects: 100% (8/8), done.
remote: Total 7610 (delta 0), reused 2 (delta 0), pack-reused 7602
Receiving objects: 100% (7610/7610), 19.89 MiB | 1.14 MiB/s, done.
Resolving deltas: 100% (4792/4792), done.
Cloning into 'D:/Engines/toy/mud'...
remote: Enumerating objects: 902, done.
remote: Counting objects: 100% (902/902), done.
remote: Compressing objects: 100% (689/689), done.
remote: Total 23192 (delta 521), reused 431 (delta 212), pack-reused 22290
Receiving objects: 100% (23192/23192), 69.26 MiB | 1007.00 KiB/s, done.
Resolving deltas: 100% (18015/18015), done.
Submodule path '3rdparty/bullet': checked out '380738308d421c3969eeb528c22fb05273bc8fdd'
Submodule path '3rdparty/hashmap': checked out '2c4687431f978f02a3780e24b8b701d22aa32d9c'
Submodule path '3rdparty/recast': checked out '787ce2c18d713b5ceaeadd99a52c41443a6296de'
Submodule path 'mud': checked out '8da74bce4b55021c35e5a6a22013328e3edce3ea'
Submodule '3rdparty/FastNoise' (https://github.com/Auburns/FastNoise) registered for path 'mud/3rdparty/FastNoise'
Submodule '3rdparty/GENie' (https://github.com/hugoam/GENie) registered for path 'mud/3rdparty/GENie'
Submodule '3rdparty/amalgamate' (https://github.com/edlund/amalgamate) registered for path 'mud/3rdparty/amalgamate'
Submodule '3rdparty/bgfx' (https://github.com/hugoam/bgfx) registered for path 'mud/3rdparty/bgfx'
Submodule '3rdparty/bimg' (https://github.com/bkaradzic/bimg) registered for path 'mud/3rdparty/bimg'
Submodule '3rdparty/bx' (https://github.com/bkaradzic/bx) registered for path 'mud/3rdparty/bx'
Submodule '3rdparty/culling' (https://github.com/hugoam/MaskedOcclusionCulling) registered for path 'mud/3rdparty/culling'
Submodule '3rdparty/fcontext' (https://github.com/septag/deboost.context) registered for path 'mud/3rdparty/fcontext'
Submodule '3rdparty/glfw' (https://github.com/glfw/glfw) registered for path 'mud/3rdparty/glfw'
Submodule '3rdparty/glm' (https://github.com/g-truc/glm) registered for path 'mud/3rdparty/glm'
Submodule '3rdparty/json11' (https://github.com/dropbox/json11) registered for path 'mud/3rdparty/json11'
Submodule '3rdparty/lua' (https://github.com/lua/lua) registered for path 'mud/3rdparty/lua'
Submodule '3rdparty/meshoptimizer' (https://github.com/zeux/meshoptimizer) registered for path 'mud/3rdparty/meshoptimizer'
Submodule '3rdparty/nanovg-layers' (https://github.com/hugoam/nanovg) registered for path 'mud/3rdparty/nanovg-layers'
Submodule '3rdparty/ogg' (https://github.com/xiph/ogg) registered for path 'mud/3rdparty/ogg'
Submodule '3rdparty/pycgen' (https://github.com/Celtoys/pycgen) registered for path 'mud/3rdparty/pycgen'
Submodule '3rdparty/stb' (https://github.com/nothings/stb) registered for path 'mud/3rdparty/stb'
Submodule '3rdparty/tinystl' (https://github.com/hugoam/tinystl) registered for path 'mud/3rdparty/tinystl'
Submodule '3rdparty/tracy' (https://bitbucket.org/wolfpld/tracy.git) registered for path 'mud/3rdparty/tracy'
Submodule '3rdparty/vg-renderer' (https://github.com/hugoam/vg-renderer) registered for path 'mud/3rdparty/vg-renderer'
Submodule '3rdparty/vorbis' (https://github.com/xiph/vorbis) registered for path 'mud/3rdparty/vorbis'
Submodule '3rdparty/wren' (https://github.com/munificent/wren) registered for path 'mud/3rdparty/wren'
Submodule '3rdparty/xatlas' (https://github.com/jpcy/xatlas) registered for path 'mud/3rdparty/xatlas'
Cloning into 'D:/Engines/toy/mud/3rdparty/FastNoise'...
remote: Enumerating objects: 263, done.
remote: Total 263 (delta 0), reused 0 (delta 0), pack-reused 263
Receiving objects: 100% (263/263), 1.13 MiB | 1.16 MiB/s, done.
Resolving deltas: 100% (149/149), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/GENie'...
remote: Enumerating objects: 6527, done.
remote: Total 6527 (delta 0), reused 0 (delta 0), pack-reused 6527
Receiving objects: 100% (6527/6527), 3.75 MiB | 4.71 MiB/s, done.
Resolving deltas: 100% (4496/4496), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/amalgamate'...
remote: Enumerating objects: 95, done.
remote: Total 95 (delta 0), reused 0 (delta 0), pack-reused 95
Cloning into 'D:/Engines/toy/mud/3rdparty/bgfx'...
remote: Enumerating objects: 74644, done.
remote: Total 74644 (delta 0), reused 0 (delta 0), pack-reused 74644
Receiving objects: 100% (74644/74644), 161.11 MiB | 1.15 MiB/s, done.
Resolving deltas: 100% (55791/55791), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/bimg'...
remote: Enumerating objects: 206, done.
remote: Counting objects: 100% (206/206), done.
remote: Compressing objects: 100% (153/153), done.
remote: Total 1619 (delta 48), reused 195 (delta 45), pack-reused 1413
Receiving objects: 100% (1619/1619), 2.53 MiB | 3.66 MiB/s, done.
Resolving deltas: 100% (796/796), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/bx'...
remote: Enumerating objects: 43, done.
remote: Counting objects: 100% (43/43), done.
remote: Compressing objects: 100% (30/30), done.
remote: Total 10572 (delta 16), reused 23 (delta 13), pack-reused 10529
Receiving objects: 100% (10572/10572), 27.06 MiB | 785.00 KiB/s, done.
Resolving deltas: 100% (6359/6359), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/culling'...
remote: Enumerating objects: 484, done.
remote: Total 484 (delta 0), reused 0 (delta 0), pack-reused 484
Receiving objects: 100% (484/484), 573.11 KiB | 313.00 KiB/s, done.
Resolving deltas: 100% (351/351), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/fcontext'...
remote: Enumerating objects: 17, done.
remote: Counting objects: 100% (17/17), done.
remote: Compressing objects: 100% (11/11), done.
remote: Total 233 (delta 4), reused 10 (delta 2), pack-reused 216
Receiving objects: 100% (233/233), 105.30 KiB | 3.19 MiB/s, done.
Resolving deltas: 100% (112/112), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/glfw'...
remote: Enumerating objects: 12, done.
remote: Counting objects: 100% (12/12), done.
remote: Compressing objects: 100% (9/9), done.
remote: Total 23249 (delta 5), reused 5 (delta 3), pack-reused 23237
Receiving objects: 100% (23249/23249), 11.43 MiB | 858.00 KiB/s, done.
Resolving deltas: 100% (16294/16294), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/glm'...
remote: Enumerating objects: 81, done.
remote: Counting objects: 100% (81/81), done.
remote: Compressing objects: 100% (74/74), done.
remote: Total 53031 (delta 27), reused 17 (delta 7), pack-reused 52950
Receiving objects: 100% (53031/53031), 66.94 MiB | 1.52 MiB/s, done.
Resolving deltas: 100% (39656/39656), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/json11'...
remote: Enumerating objects: 299, done.
remote: Total 299 (delta 0), reused 0 (delta 0), pack-reused 299
Receiving objects: 100% (299/299), 82.88 KiB | 233.00 KiB/s, done.
Resolving deltas: 100% (164/164), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/lua'...
remote: Enumerating objects: 19, done.
remote: Counting objects: 100% (19/19), done.
remote: Compressing objects: 100% (18/18), done.
remote: Total 22722 (delta 2), reused 4 (delta 1), pack-reused 22703
Receiving objects: 100% (22722/22722), 8.65 MiB | 4.93 MiB/s, done.
Resolving deltas: 100% (17038/17038), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/meshoptimizer'...
remote: Enumerating objects: 93, done.
remote: Counting objects: 100% (93/93), done.
remote: Compressing objects: 100% (59/59), done.
remote: Total 3353 (delta 58), reused 64 (delta 34), pack-reused 3260
Receiving objects: 100% (3353/3353), 1.20 MiB | 2.57 MiB/s, done.
Resolving deltas: 100% (2420/2420), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/nanovg-layers'...
remote: Enumerating objects: 1599, done.
remote: Total 1599 (delta 0), reused 0 (delta 0), pack-reused 1599
Receiving objects: 100% (1599/1599), 3.51 MiB | 1.43 MiB/s, done.
Resolving deltas: 100% (1111/1111), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/ogg'...
remote: Enumerating objects: 3318, done.
remote: Total 3318 (delta 0), reused 0 (delta 0), pack-reused 3318
Receiving objects: 100% (3318/3318), 1.99 MiB | 4.43 MiB/s, done.
Resolving deltas: 100% (2325/2325), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/pycgen'...
remote: Enumerating objects: 12, done.
remote: Counting objects: 100% (12/12), done.
remote: Compressing objects: 100% (9/9), done.
remote: Total 12 (delta 2), reused 12 (delta 2), pack-reused 0
Cloning into 'D:/Engines/toy/mud/3rdparty/stb'...
remote: Enumerating objects: 6318, done.
remote: Total 6318 (delta 0), reused 0 (delta 0), pack-reused 6318
Receiving objects: 100% (6318/6318), 4.30 MiB | 396.00 KiB/s, done.
Resolving deltas: 100% (4205/4205), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/tinystl'...
remote: Enumerating objects: 51, done.
remote: Counting objects: 100% (51/51), done.
remote: Compressing objects: 100% (26/26), done.
remote: Total 714 (delta 27), reused 39 (delta 17), pack-reused 663
Receiving objects: 100% (714/714), 181.58 KiB | 1.87 MiB/s, done.
Resolving deltas: 100% (370/370), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/tracy'...
remote: Counting objects: 11366, done.
remote: Compressing objects: 100% (3717/3717), done.
remote: Total 11366 (delta 8176), reused 10730 (delta 7594)
Receiving objects: 100% (11366/11366), 3.67 MiB | 3.98 MiB/s, done.
Resolving deltas: 100% (8176/8176), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/vg-renderer'...
remote: Enumerating objects: 17, done.
remote: Counting objects: 100% (17/17), done.
remote: Compressing objects: 100% (10/10), done.
remote: Total 974 (delta 4), reused 12 (delta 4), pack-reused 957
Receiving objects: 100% (974/974), 1.73 MiB | 3.48 MiB/s, done.
Resolving deltas: 100% (606/606), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/vorbis'...
remote: Enumerating objects: 37, done.
remote: Counting objects: 100% (37/37), done.
remote: Compressing objects: 100% (24/24), done.
remote: Total 16301 (delta 21), reused 22 (delta 13), pack-reused 16264
Receiving objects: 100% (16301/16301), 28.40 MiB | 4.10 MiB/s, done.
Resolving deltas: 100% (12842/12842), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/wren'...
remote: Enumerating objects: 124, done.
remote: Counting objects: 100% (124/124), done.
remote: Compressing objects: 100% (79/79), done.
remote: Total 16130 (delta 49), reused 85 (delta 44), pack-reused 16006
Receiving objects: 100% (16130/16130), 6.45 MiB | 5.21 MiB/s, done.
Resolving deltas: 100% (10736/10736), done.
Cloning into 'D:/Engines/toy/mud/3rdparty/xatlas'...
remote: Enumerating objects: 132, done.
remote: Counting objects: 100% (132/132), done.
remote: Compressing objects: 100% (71/71), done.
remote: Total 2442 (delta 82), reused 107 (delta 61), pack-reused 2310
Receiving objects: 100% (2442/2442), 3.30 MiB | 3.02 MiB/s, done.
Resolving deltas: 100% (1606/1606), done.
Submodule path 'mud/3rdparty/FastNoise': checked out 'faba4443efcd85ad55bf5dd85c8ee458d427d6aa'
Submodule path 'mud/3rdparty/GENie': checked out 'ced9790704f3d89c22d5c6e393929cff2d833ae5'
Submodule path 'mud/3rdparty/amalgamate': checked out 'c91f07eea1133aa184f652b8f1398eaf03586208'
Submodule path 'mud/3rdparty/bgfx': checked out '66d64bf42e663db8cc1b2cb01f74c4c61a6003a9'
Submodule path 'mud/3rdparty/bimg': checked out '81e493d7a58d5b100478c15469ebaf26e3ca8408'
Submodule path 'mud/3rdparty/bx': checked out '3f82031731c60d3b5cfd24e1ad68907f9ce9b2be'
Submodule path 'mud/3rdparty/culling': checked out '6f76096bd99c6cb5a2897d8df20507797de15826'
Submodule path 'mud/3rdparty/fcontext': checked out '109166c446493499317ed61f778fd10071c282ae'
Submodule path 'mud/3rdparty/glfw': checked out 'fdfb5ab466217bb34e38b84333ed286960cc4c75'
Submodule path 'mud/3rdparty/glm': checked out '5ba45d302cd409797a2a8ad0897cccd4bb492012'
Submodule path 'mud/3rdparty/json11': checked out 'ec4e45219af1d7cde3d58b49ed762376fccf1ace'
Submodule path 'mud/3rdparty/lua': checked out '6b01b6cf6a1631f7ca2ce527a5c355517095c209'
Submodule path 'mud/3rdparty/meshoptimizer': checked out '28432f944a82c0aacdcda0a1926ebb0e62ccd13c'
Submodule path 'mud/3rdparty/nanovg-layers': checked out '40c1401b80e3684e97136a4cce093625f3b1b4da'
Submodule path 'mud/3rdparty/ogg': checked out 'c8391c2b267a7faf9a09df66b1f7d324e9eb7766'
Submodule path 'mud/3rdparty/pycgen': checked out '1be942fb2f8c0d343f3c257e37894c3f733bd58f'
Submodule path 'mud/3rdparty/stb': checked out '73990fefe7e44fb12986173fdbd9e5b60ab6bb5e'
Submodule path 'mud/3rdparty/tinystl': checked out '4e9dde9aa0510ffb7122da14050c8350d42168f9'
Submodule '3rdparty/unittest-cpp' (git://github.com/unittest-cpp/unittest-cpp) registered for path 'mud/3rdparty/tinystl/3rdparty/unittest-cpp'
remote: Enumerating objects: 1693, done.
Cloning into 'D:/Engines/toy/mud/3rdparty/tinystl/3rdparty/unittest-cpp'...
remote: Total 1693 (delta 0), reused 0 (delta 0), pack-reused 1693
Receiving objects: 100% (1693/1693), 403.27 KiB | 1.57 MiB/s, done.
Resolving deltas: 100% (1138/1138), done.
Submodule path 'mud/3rdparty/tinystl/3rdparty/unittest-cpp': checked out 'ae24d94242a6afe27149722ad290e3e34ccb74ca'
Submodule 'docs' (https://github.com/unittest-cpp/unittest-cpp.wiki.git) registered for path 'mud/3rdparty/tinystl/3rdparty/unittest-cpp/docs'
Cloning into 'D:/Engines/toy/mud/3rdparty/tinystl/3rdparty/unittest-cpp/docs'...
remote: Enumerating objects: 177, done.
remote: Total 177 (delta 0), reused 0 (delta 0), pack-reused 177
Receiving objects: 100% (177/177), 33.12 KiB | 1.74 MiB/s, done.
Resolving deltas: 100% (84/84), done.
Submodule path 'mud/3rdparty/tinystl/3rdparty/unittest-cpp/docs': checked out '0aa16abcb2d2516de4ca09c0c5d397243522e7c0'
Submodule path 'mud/3rdparty/tracy': checked out '44fae53583d5f53e0e59a0863aa0e63b25ea1bf0'
error: Server does not allow request for unadvertised object 428464d98ec630a48170fa303506dab013753440
Fetched in submodule path 'mud/3rdparty/vg-renderer', but it did not contain 428464d98ec630a48170fa303506dab013753440. Direct fetching of that commit failed.
Failed to recurse into submodule path 'mud'
Function signature in
example\05_character\05_character.cpp
jams\blocks\ex_blocks.cpp
jams\minimal\ex_minimal.cpp
jams\platform\ex_platform.cpp
jams\space\ex_space.cpp
doesnt match the signature of base class virtual function
virtual void pump(GameShell& app, Game& game, Widget& ui)
When I use the command genie bootstrap the process fails with the following Traceback:
attempt to index a nil value (global 'toy')
stack traceback:
/home/nl/gamedevelopment/toytest/scripts/genie.lua:2: in main chunk
[C]: in upvalue 'builtin_dofile'
[string "premake = { }..."]:103: in function 'dofile'
[string "_WORKING_DIR = os.getcwd()..."]:45: in function '_premake_main'
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
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Data-Driven Documents codes.
China tencent open source team.