Comments (3)
Hi there! Thanks for checking it out! I'll do my best to help you!
You've done the right thing with having a camera head and a camera under that. That is the set up I recommend. But when headbob is involved, due to how it doesn't play very nicely with rotations, you'll need another object that would be the parent of your camera head.
So it would look something like this...
- Gold Player
- Bob Target
- Camera Head
- Target Camera
- Camera Head
- Bob Target
Then in the headbob you should assign the bob target to the bob target.
If you create a gold player controller using Create - 3D Object - Gold Player Controller
you should be able to see the recommended setup.
I hope this helps you! :)
from gold-player.
Wow, my dumbass didn't see that you could just create one already. I was trying to add everything to an existing capsule. Thank you so much!
I'm slowly working on a little pet project of a horror game and this was the first step. Since you helped so quickly I'd be willing to let you check out some early builds of the game if you'd like once I get there. 😄
from gold-player.
I'm glad I could help! And I'd love to check out your game! You can reach out to me either using [email protected] or DM me on twitter when you feel ready! :)
from gold-player.
Related Issues (20)
- AudioItem GUI does not work when outside player controller in 2019.1+ HOT 2
- Error when on any Unity Version earlier than 2019.3, and not using the new Input System. HOT 1
- Having problems using the new input system with mouse input. HOT 9
- Trying to use Gold Player with the old input system. HOT 3
- Can't set position through script HOT 2
- Provide examples HOT 2
- Gold Player movement is buggy on low time scales HOT 1
- Allow for camera based recoil/external forces being applied to the camera rotation HOT 3
- How can I embed the code in my project so I can modify the code my self HOT 2
- GetAxis returns wrong value in input system
- Can't get the player controller to even start without an error... HOT 4
- Cannot jump when up against any kind of wall collider... HOT 3
- Humanoid Rig HOT 1
- How to disable "Can look around"?
- How to hide a text, when mouse look doesn't placed on interactable object? HOT 1
- Is there any info/documentation on multiplayer integration? Since it's even mentioned to be 'easy' to setup. HOT 4
- Look angle animation not working HOT 2
- Head bob happens while player is not on ground
- Switching to using the new Input System Package HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from gold-player.