Comments (2)
portaudio-go uses CGO to wrap the underlying PortAudio C library. CGO invokes pkg-config to find the appropriate flags to pass to the C compiler. And apparently one of the flags in your portaudio-2.0.pc file is considered invalid by whatever C compiler you are using. So I guess either your portaudio-2.0.pc file or your choice of C compiler needs to be adjusted.
Apparently the -mthreads
flag should be recognized by GCC. Are you using an old version that does not recognize the flag?
This stackoverflow post (esp. the comments) may lead to some help?
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Thank you for your quick reply @gordonklaus .
I ended up building portaudio from source and following this comment https://www.reddit.com/r/golang/comments/5bl8vn/gowindowsaudio/d9pfdui/#t1_d9pfdui
Though, i think building from source is not necessary.
from portaudio.
Related Issues (20)
- Opening a stream with a framesPerBuffer of 0 causes a buffer underrun and a stutter HOT 1
- "Unknow Error" in MacOS Big Sur HOT 1
- Get nothing using OpenDefaultStream in the latest mac os Big Sur. HOT 1
- unable to open on a device HOT 6
- Does not appear to work with PipeWire HOT 3
- Running mp3 example with hajimehoshi/go-mp3 library HOT 5
- Playing Opus stream causes playback half speed HOT 3
- Issues installing on Windows HOT 5
- how can I use go get ? HOT 2
- GEt live audio from microphone HOT 2
- Resulting windows apps built with golang 1.17.5 crash on startup. HOT 1
- windows dll HOT 4
- MacOS compile Windows error HOT 2
- Example `play.go` not working correctly HOT 1
- "go install <your portaudio module>" doesn't work HOT 3
- play.go example aiff file sounds "strange" HOT 2
- How do I get microphone level? [HELP] HOT 2
- fatal error: checkptr: pointer arithmetic result points to invalid allocation HOT 7
- examples/record.go not working keep getting panice error
- The built binary file cannot run another Windows HOT 1
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