Comments (1)
I think it should be possible to implement both RAM and VRAM usage in the monitoring as well....
While Godot has its own memory tracking mechanisms, it may not be very accurate. VRAM usage monitoring depends on godotengine/godot-proposals#6820 being implemented if you want to know the value that the graphics driver actually uses (i.e. the system-wide value).
The same goes for RAM usage – I could expose Godot's own counters, but I fear their relative lack of accuracy compared to the process-wide RSS counter may be misleading. I think most people would expect the reported values to be a perfect match for what the OS' task manager "sees".
from godot-debug-menu.
Related Issues (20)
- V1.1.1 - Crash on project run for Godot 4.1.0 running on MacOS + ARM HOT 5
- Errors in Godot 4.1-stable-mono HOT 7
- Release automation?
- README about programatically toggle the menu isn't correct HOT 3
- Default visibility in project settings.
- Specify input action in Project Settings HOT 2
- Calling "DebugMenu.style" returns "Invalid get index 'style' (on base: 'CanvasLayer')" HOT 2
- Error when trying to modify `DebugMenu.style` through code HOT 1
- Game frezes when call get_tree().quit() HOT 1
- Game freezes when closing the game immediately after it starts HOT 3
- Can't render the menu in a SubViewport HOT 2
- Module branch HOT 1
- Godot (4.3 beta 1): multi-threaded rendering; debug menu (1.2) reports different fps than godots inbuilt monitor. HOT 2
- Option to resize the overlay. HOT 6
- can I use DebugMenu **INSIDE** the editor? HOT 2
- FPS doesnt update properly when scenetree is paused, thefore artificialy lowering the displayed fps HOT 1
- README.md shows incorrect enum HOT 1
- DebugMenu ends up getting created behind the scene HOT 4
- Setting the default to VISIBLE_DETAILED requires removing visible=false HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from godot-debug-menu.