Comments (3)
I can't reproduce this on my end with Godot 4.2.1 and Debug Menu 1.2.0 on Linux. Here it is working after being installed in an empty project:
from godot-debug-menu.
I can't reproduce this on my end with Godot 4.2.1 and Debug Menu 1.2.0 on Linux. Here it is working after being installed in an empty project:
To reproduce the issue, close the game right after launch, before the debug menu loads hardware and project info. It will then become unresponsive, as shown below:
from godot-debug-menu.
Thanks for the report! Consolidating in #22.
from godot-debug-menu.
Related Issues (17)
- V1.1.1 - Crash on project run for Godot 4.1.0 running on MacOS + ARM HOT 5
- Errors in Godot 4.1-stable-mono HOT 7
- Release automation?
- README about programatically toggle the menu isn't correct HOT 3
- Default visibility in project settings.
- Specify input action in Project Settings HOT 2
- Calling "DebugMenu.style" returns "Invalid get index 'style' (on base: 'CanvasLayer')" HOT 2
- Error when trying to modify `DebugMenu.style` through code HOT 1
- Game frezes when call get_tree().quit() HOT 1
- Can't render the menu in a SubViewport HOT 2
- debug menu showing twice HOT 3
- With latest godot getting 4.1 a lot of "This function in this node can only be accessed from either the main thread or a thread group" HOT 3
- The most minor problem ever: F3 to "pop up" HOT 1
- DebugMenu ends up getting created behind the scene HOT 4
- Implement memory monitoring. HOT 1
- Setting the default to VISIBLE_DETAILED requires removing visible=false HOT 1
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