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jamonholmgren avatar jamonholmgren commented on September 27, 2024 1

Note that I have the opposite problem -- it's too small! 😅 Definitely need a resize feature. I'm running on a 5k display on mac.

CleanShot 2024-08-08 at 22 42 52@2x

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Calinou avatar Calinou commented on September 27, 2024

There isn't such an option yet, but it should be straightforward to multiply all font sizes according to a project setting.

Note that when using the viewport stretch mode, readability would suffer unless you used a font that is specifically designed to be readable at low sizes.

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Calinou avatar Calinou commented on September 27, 2024

Note that I have the opposite problem -- it's too small! 😅 Definitely need a resize feature. I'm running on a 5k display on mac.

Use the canvas_items stretch mode in the project settings, as explained in the Multiple resolutions documentation. This will also handle the rest of your UI scaling automatically.

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smedelyan avatar smedelyan commented on September 27, 2024

I'm using canvas_items stretch mode + 4k viewport which renders into 1080p window. The size is way too small as well.

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Calinou avatar Calinou commented on September 27, 2024

I'm using canvas_items stretch mode + 4k viewport which renders into 1080p window. The size is way too small as well.

You can increase the Stretch Scale project setting since Godot 4.2, although this will affect all 2D elements (including the ones that are unrelated to the debug menu).

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smedelyan avatar smedelyan commented on September 27, 2024

although this will affect all 2D elements

Yep, I would like to avoid this :-) In fact, at the moment DebugMenu is the only thing in the project that is not scaled up properly.

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