Comments (1)
Fixed with #18
from unreal-signalr.
Related Issues (16)
- Hi, please add documentation on how to use this plugin HOT 11
- HTTPS/SSL issues HOT 5
- OnNegociateResponse never called HOT 2
- double not supported by blueprints HOT 1
- How to support MessagePack?
- how to subscribe to an event in blueprint HOT 1
- Unreal crashes if web socket host is not reachable
- Unreal project won't open after enabling the SignalR plugin. HOT 2
- Dear plugin owner, give us please example of usage this plugin via c++
- Updates and Blueprints HOT 3
- Please add auto connection after disconnection error 1006 HOT 1
- Not working on Unreal 4.27 HOT 6
- I can't receive messages HOT 2
- Packaging error for Android ASTC / Client HOT 2
- We have implemented this into our windows build but wanted to also attempt to have it implemented into our Android build. We're running into seemingly TMAP issues and get 13 errors on compile. Is this something that may be worked on in the future or do you have ideas currently on the full implementation? Almost everything leads back to Map.h HOT 2
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from unreal-signalr.