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Comments (11)

EhmedBelal avatar EhmedBelal commented on July 20, 2024

Download the source code and manually paste the folder here drive:\Program Files\Epic Games\UE_4.XXX\Engine\Plugins\Marketplace
Then launch the project and enable the plugin.

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Amaratsu avatar Amaratsu commented on July 20, 2024

I propose to put the plugin on the platform https://www.unrealengine.com/marketplace/en-US/store and support the plugin, I will buy it one of the first

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AlfieAllen avatar AlfieAllen commented on July 20, 2024

Are this plugin use https://github.com/aspnet/SignalR-Client-Cpp official library?

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Amaratsu avatar Amaratsu commented on July 20, 2024

Are this plugin use https://github.com/aspnet/SignalR-Client-Cpp official library?

Yes, do you want to use it or make your own version?

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AlfieAllen avatar AlfieAllen commented on July 20, 2024

What r u mean about use? This plugin or signalR official library?
Yes, I want to use this plugin

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Amaratsu avatar Amaratsu commented on July 20, 2024

What r u mean about use? This plugin or signalR official library?
Yes, I want to use this plugin

I thought you might want to make a plugin with output to blueprints

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AlfieAllen avatar AlfieAllen commented on July 20, 2024

I thought you might want to make a plugin with output to blueprints

Yes, I want :)

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Amaratsu avatar Amaratsu commented on July 20, 2024

I thought you might want to make a plugin with output to blueprints

Yes, I want :)

If you can do it, put it on the market, I'm really looking forward to this plugin, because I'm not strong in C ++

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AlfieAllen avatar AlfieAllen commented on July 20, 2024

If you can do it, put it on the market, I'm really looking forward to this plugin, because I'm not strong in C ++

I think plugin owner will add it to the market.

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intelligide avatar intelligide commented on July 20, 2024

Hello and sorry for not answering more quickly, I am quite busy. I started working on it again by fixing some bugs and improving the usability, I also added some docs (I am definitely bad at writing good documentation, sorry 😅)

This plugin does'nt use https://github.com/aspnet/SignalR-Client-Cpp, It is only based on it. This is to avoid using heavy and complicated libraries that are not compatible with non-public platforms like consoles. (SignalR-Client-Cpp uses cpprestsdk and jsoncpp)

I don't think I will put this plugin on the marketplace for several reasons:

  • I want to be free in my development and not meet the quality requirements of any store.
  • It requires too much time to maintain and update versions and various administrative tasks.
  • I'm not sure to maintain constant support on it, so I feel bad to make people pay for something without support.
  • I don't need money (I already have a full time job).

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AlfieAllen avatar AlfieAllen commented on July 20, 2024

This plugin does'nt use https://github.com/aspnet/SignalR-Client-Cpp, It is only based on it. This is to avoid using heavy and complicated libraries that are not compatible with non-public platforms like consoles.

I want to say, that this SignalR protocol needs to communicate between dedicated server and backend servers, not between clients and unreal dedicated servers. We have native RPC events, the native Online beacons and great REST VaRest plugin for this purposes.

And using official https://github.com/aspnet/SignalR-Client-Cpp library made u free from 90% developing, you needs just to wrap it into ue plugin at all.

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