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We have implemented this into our windows build but wanted to also attempt to have it implemented into our Android build. We're running into seemingly TMAP issues and get 13 errors on compile. Is this something that may be worked on in the future or do you have ideas currently on the full implementation? Almost everything leads back to Map.h about unreal-signalr HOT 2 CLOSED

frozenstorminteractive avatar frozenstorminteractive commented on July 20, 2024
We have implemented this into our windows build but wanted to also attempt to have it implemented into our Android build. We're running into seemingly TMAP issues and get 13 errors on compile. Is this something that may be worked on in the future or do you have ideas currently on the full implementation? Almost everything leads back to Map.h

from unreal-signalr.

Comments (2)

intelligide avatar intelligide commented on July 20, 2024 1

It should be fixed with the commit d29e01f.

from unreal-signalr.

FatalBreak avatar FatalBreak commented on July 20, 2024

That did the trick! Thank you so much!

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