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candle's Issues

sample project not functioning windows

I compile the sample project using build.bat ,I then start it and it shows an editor briefly before crashing.Here is the console output

no loader plane
no loader round_quad
no loader sky
no loader venus
Window created
GL Vendor : NVIDIA Corporation
GL Renderer : GeForce GTX 1050 Ti/PCIe/SSE2
GL Version (string) : 4.3.0 NVIDIA 451.67
GLSL Version : 4.30 NVIDIA via Cg compiler
0
1
0
0
0
vs ready candle:quad
fetching candle:quad.glsl
fetching candle:gbuffer#0.glsl
fetching candle:query_mips#0.glsl
fetching candle:depth#0.glsl
fetching candle:select#0.glsl
fetching candle:transparent#0.glsl
fetching candle:gbuffer#1.glsl
fetching candle:query_mips#1.glsl
fetching candle:depth#1.glsl
fetching candle:select#1.glsl
fetching candle:transparent#1.glsl
fetching candle:gbuffer#2.glsl
fetching candle:query_mips#2.glsl
fetching candle:depth#2.glsl
fetching candle:select#2.glsl
fetching candle:transparent#2.glsl
fetching candle:gbuffer#3.glsl
fetching candle:query_mips#3.glsl
fetching candle:depth#3.glsl
fetching candle:select#3.glsl
fetching candle:transparent#3.glsl
floor.obj counts 0 0 0 0
end object floor.obj
loading tile.mat
cloth.obj counts 0 0 0 0
end object cloth.obj
'ailed to fetch texture 'tile_diffuse
vs ready model
shader 27 ready f:candle:query_mips#0 v:model 1
fetching candle:framebuffer_draw.glsl

Missing -llua on ubuntu 18.04

Hello, when I try to make, the compilation ends up with an error which shows that -llua cannot be found. What library is needed exactly?

Does not compile on linux

Tested on Arch and Void linux systems. Build fails at when packager tries to do something.
2020-12-21-210706-2129x334-scrot

Let me know if you need more info.

Texture artifacts

Some texture artifacts appear in Shift3D and twinpeaks demos when ran on a Linux system with a GTX 980 GPU and proprietary NVidia drivers.
2019-09-19-203414_3440x1440_scrot
2019-09-19-202841_3440x1440_scrot
2019-09-19-202509_3440x1440_scrot
2019-09-19-201101_3440x1440_scrot

No indexed sauce named...

After compiling the example code, that is twin_peaks, I get an executable that after running says:


GL Vendor : NVIDIA Corporation
GL Renderer : GeForce GTX 980/PCIe/SSE2
GL Version (string) : 4.4.0 NVIDIA 410.73
GL Version (integer) : 4.4
GLSL Version : 4.40 NVIDIA via Cg compiler
loading resauces/models/floor.obj
loading resauces/models/cloth.obj
no indexed sauce named tile_diffuse
no indexed sauce named tile_normal
no indexed sauce named velvet_diffuse
no indexed sauce named velvet_normal
no indexed sauce named stone3_diffuse
loading resauces/models/venus.obj

Also, the render screen is simply black, though GUI elements are visible.
2018-11-08-151147_1920x1200_scrot

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