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Comments (4)

EnoxSoftware avatar EnoxSoftware commented on May 30, 2024

Thank you for your inquiry.
Does your code always return true even when executed in Editor?

Also,
Does this code work correctly?

        Texture2D imgTexture = Resources.Load ("chessboard") as Texture2D;
        //Texture2D imgTexture = Resources.Load ("lena") as Texture2D;
        
        Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC1);
        
        Utils.texture2DToMat (imgTexture, imgMat);
        Debug.Log ("imgMat.ToString() " + imgMat.ToString ());


        Size patternSize = new Size (9, 6);
        MatOfPoint2f corners = new MatOfPoint2f ();
        bool flag = Calib3d.findChessboardCorners (imgMat, patternSize, corners);

        Debug.Log ("flag " + flag);


        Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
        Utils.matToTexture2D (imgMat, texture);
    
        gameObject.GetComponent<Renderer> ().material.mainTexture = texture;

chessboard

lena

from hololenswithopencvforunityexample.

bobbycho avatar bobbycho commented on May 30, 2024

Thank you for your guide. I will test your code right now.

Thanks again,
Bobby

from hololenswithopencvforunityexample.

bobbycho avatar bobbycho commented on May 30, 2024

Although your code works correctly in the Editor, it does not work on HoloLens.
It always returns true as I mentioned before.
Thanks,
Bobby

from hololenswithopencvforunityexample.

EnoxSoftware avatar EnoxSoftware commented on May 30, 2024

Thank you very much for reporting.
I succeeded in reproducing this bug. I am investigating the cause now.

For now, It is possible to determine if a corner has been detected using this code.

Size patternSize = new Size (9, 6);
MatOfPoint2f corners = new MatOfPoint2f ();
Calib3d.findChessboardCorners (imgMat, patternSize, corners);
if(corners.rows() == 0){
    return false;
}else{
    return true;
}

from hololenswithopencvforunityexample.

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