Comments (4)
from hololenswithopencvforunityexample.
from hololenswithopencvforunityexample.
I've modified the script you sent me. I also changed the gray shader in the example scene to the color shader.
It's working fine in my environment.
Try it out.
HololensColorFilterExample.zip
from hololenswithopencvforunityexample.
Guys, can you explain what is happening in this line of code:
Vector3 position = cameraToWorldMatrix.GetColumn(3) - cameraToWorldMatrix.GetColumn(2) * 2.2f;
What are Columns 3 and 2?
I need to reposition or resize the Quad slightly. I want to make it black (transparent) and apply augmentations to it. It overlays distant objects well, but for closer objects the quad is a little bit low, and too big.
I don't know how to position the quad using the camerToWorldMatrix code above, but I really like how it tracks with the user's head movement. I need this functionality.
from hololenswithopencvforunityexample.
Related Issues (20)
- Using Examples on The HoloLens2 HOT 1
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- Fail to build the scenes on HL2 follow your instructions HOT 1
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from hololenswithopencvforunityexample.