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Unreal Engine C++ Shooter Series Project
Hello thanks for this Invaluable Series. Really Loving It So far. Just finished the Reloading section and I am facing some Issues.
^ Covered in Lecture 180
^ The above is also covered in Later Sections
The skeleton grid is damaged,It seems that the skeleton mesh is damaged. Maybe I opened it in a wrong way, or maybe I don't know how to use github. Please kindly upload it by the author.Please!!!!
Location simple fix it::
line Number 770
770> if (EquippedWeapon->GetMuzzleFlash())
{
UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), EquippedWeapon->GetMuzzleFlash(), SocketTransform);
}
else
{
if (ImpactParticles)
{
UGameplayStatics::SpawnEmitterAtLocation(
GetWorld(),
ImpactParticles,
BeamHitResult.Location);
}
}
I'm stuck at Lecture 172. Instead of the 5 weapon slots showing a transparent background and the gun, ammo and ammo count icons, all 5 weapon slots are showing white (the default slots shows correctly). I've gone over all of the inventory widget lectures 3 times and can't find the error. I posted the question/issue 7 days ago and have not heard back. Please advise at your earliest.
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