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ue4-cpp-shooter-series's Issues

Having Issues with The Project.

Hello thanks for this Invaluable Series. Really Loving It So far. Just finished the Reloading section and I am facing some Issues.

  1. Sometimes when I am Switching Guns the gun stays in air and Belica becomes Unarmed and the Error Log Shows Warning "Attempting to move fully simulated skeletal mesh".

^ Covered in Lecture 180

  1. The gun will reload on pressing the R button even when the Magazine is Full.

^ The above is also covered in Later Sections

The skeleton grid is damaged

The skeleton grid is damaged,It seems that the skeleton mesh is damaged. Maybe I opened it in a wrong way, or maybe I don't know how to use github. Please kindly upload it by the author.Please!!!!

Stephen Impact particle not spawning on ground when bullet hits

Location simple fix it::
line Number 770

770> if (EquippedWeapon->GetMuzzleFlash())
{
UGameplayStatics::SpawnEmitterAtLocation(GetWorld(), EquippedWeapon->GetMuzzleFlash(), SocketTransform);
}
else
{

			if (ImpactParticles)
			{
				UGameplayStatics::SpawnEmitterAtLocation(
					GetWorld(),
					ImpactParticles,
					BeamHitResult.Location);
			}
		}

Lecture 172

I'm stuck at Lecture 172. Instead of the 5 weapon slots showing a transparent background and the gun, ammo and ammo count icons, all 5 weapon slots are showing white (the default slots shows correctly). I've gone over all of the inventory widget lectures 3 times and can't find the error. I posted the question/issue 7 days ago and have not heard back. Please advise at your earliest.

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